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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design. Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration.

Puzzle 257
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The walls are alive with tiny people in Cyborn’s Mixed Reality game Wall Town Wonders

PreMortem.Games

Within days, the concept was pitched to Meta and greenlit enthusiastically. A standout feature of Wall Town Wonders is its hand-tracking interaction, allowing players to control the game and engage with characters using just their hands. Eighteen months later, the game is here,” he says.

Games 118
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Video Game Prototyping and Its Importance in Game Development

Logic Simplified

Therefore, before developing the game's final version, you must test a prototype. What is a video game prototype, and why is it essential? Video game prototyping is the process of developing a rough plan for your game. Video game prototyping also aids developers in determining what works in their game and what does not.

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Game Dev Glossary: Prototype, Vertical Slice, First Playable, MVP, Demo

Ask a Game Dev

Each of the terms are the same basic concept - a demonstration of gameplay - but they each have small but important distinctions. Prototype - A playable example of a single gameplay system to prove out the concept. The above screenshot is from the Breath of the Wild systems prototype - wind, fire, etc.

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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

Rebots came from a simple concept. I think that’s the best feature in the game,” says Porkoláb. We’ve gotten much better at the practical stuff of making things, prototyping, implementing and polishing,” Porkoláb notes. With over six years of development behind them, Lead Producer Regő Porkoláb has learned some valuable lessons.

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Matt Handrahan of Kepler Interactive: “Playing it safe doesn’t have any value”

PreMortem.Games

The small team of six to seven professionals is tasked with wading through roughly 150 new concepts per month, determining which few might have the potential to become the next big title. Kepler Interactive’s selection process hinges on more than just a game’s polish—it’s about the ‘vibe’ and the unique potential of the concept.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

True Cooperation One of the defining features of Parallel Experiment is its real-time cooperative gameplay. ” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. “Without a doubt, thats what were most proud of,” Olczyk states.

Puzzle 138