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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

For the last five years, off and on, he worked on Critter Crossfire , a turn-based tactics and first person shooter hybrid. After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. This game represents me as a developer, he says.

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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. Rebots came from a simple concept. Don’t make a game for six years!”

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In Vampire Hunters you need all of your six hands and a dozen guns to survive

PreMortem.Games

Imagine having to face rampant attack waves like in Vampire Survivors but from a first person point of view. We absolutely love coming up with new ideas and experimenting with crazy concepts.” However, after testing this concept, we thought, ‘Why not add another hand?’ Feels like a stressful undertaking, doesn’t it?

Concepts 104
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In Vampire Hunters you need all of your six hands and a dozen guns to survive

PreMortem.Games

Imagine having to face rampant attack waves like in Vampire Survivors but from a first person point of view. We absolutely love coming up with new ideas and experimenting with crazy concepts.” However, after testing this concept, we thought, ‘Why not add another hand?’ Feels like a stressful undertaking, doesn’t it?

Concepts 104
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a first person game developer. If Microsoft had given them another 6-12 months to truly polish everything, then it maybe would've been a more solid OK game. a typically Arkane-ish setpiece scale which you never see again.

Studios 246
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5 Levels of Communication through Game Development

Brand Game Development

To me, a mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance. To keep the drafting fair, there’s a rule that says “the first person to pick changes every time, going clockwise.” That way, nobody gets first pick all the time.

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How to Price Your Board Game

Brand Game Development

It’s a very intelligent abstract strategy game in which you competitively build towers in an effort to be the first person to stand atop one. It’s a really simple concept that has all sorts of profound strategic implications. Santorini is a sharp game. From its simplicity comes its complexity.

Games 130