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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Use Compressed Textures : Textured images can be saved with lower resolutions while compressed formats such as ASTC and DXT1 and DXT5 reduce memory usage without quality reduction. Texture Atlasing combines multiple textures into one atlas to lower the number of texture switches that occur.

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Summer 2025 Game Development Student Internship Roundup, Part 2

Ask a Game Dev

Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)

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The Growing Use of Generative AI in Game Design

iXie gaming

Generative AI has experienced increasing usage in game design as it accelerates and streamlines different aspects of game development. Generative AI in game design refers to the use of AI techniques, particularly generative models, to develop and improve different video game aspects.

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Top Unreal Game Development Companies in 2024

Logic Simplified

Game Design and Development Process Let’s quickly walk through what it takes to develop a game from scratch. Each game project has 3 distinct stages- pre-production, production, and post-production. Research: Research is important to the game design process. Will the game be 2D or 3D? Is it an island?

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

HUD Navigation System by Sickscore Games. HUD Navigation System (HNS) is the ultimate collection of the most common navigation concepts from various games. The asset also includes a new confetti-rain type emitter, as well as extra confetti textures, normal maps, documentation and more. Confetti FX 2 by Archanor VFX.

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Deathgrip by Reclaim Interactive takes us back to the podracers of the future

PreMortem.Games

Experimenting with track design Work on the game began in January 2020 as a basic concept that had the player piloting a hovercraft and clearing traffic with weapons in an attempt to escape the authorities. I’ve always had an affinity for sci-fi and ship design. Naturally I incorporated those aspects into Deathgrip.”

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