Remove Concepts Remove Game Designer Remove Graphics
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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

But initially, Techotopia was a completely different game. The original idea was to blend elements from Dorfromantic and Reigns ,” says lead game designer Ignat Negrei, “where players would create their own fantasy kingdom using cards representing forests, fields, and mills.”

Fantasy 104
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Mobile 3D Games vs. Console Games: What’s the Future of Mobile Gaming?

Big Games

The growth of phone-based gaming is also gaining traction due to the increasing popularity of apps. They offer a wide variety of games that cater to different interests and skill levels. Mobile games focus on accessibility and convenience, whereas consoles provide a more expansive environment.

Mobile 52
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new jam game: Where's the beef

Radiator Blog

This was a golden opportunity for my favorite game design trick: make a game that's literally about doing the thing , don't try to adapt it into a platformer or shooter or something! So this is a game about literally finding beef and clicking on it. For all the zoomers / teens reading this -- "where's the beef?"

Games 162
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Graphics Settings: Balance Performance & Visual Quality The settings that control graphics quality determine the smoothness of multiplayer gameplay. A flawless multiplayer experience combined with outstanding visuals can be achieved through proper graphics optimization in Unity environments.

Games 78
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Theme vs. Mechanics

Brand Game Development

Now that we’ve accepted that theme and mechanics are imaginary, abstract concepts, let’s put them to use. It’s easiest to think of theme first – “it’s going to be a scifi, zero-sum game set in crapsack corporate dystopia.” Game design starts with theme and ends with theme, but most of the time is spent in mechanics.

Mechanics 100
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The importance of a game design document & how to create one – part 2

The Knights of Unity

In the previous part of the post, we’ve introduced you to the most important reasons to create a game design document in your project, using three examples: personal project, internal project, and commission work. First two or three paragraphs that should help the reader to become familiar with your concept and its setting.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs. HUD Navigation System by Sickscore Games. HUD Navigation System (HNS) is the ultimate collection of the most common navigation concepts from various games.

Asset 52