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TRY AGAIN: How frustrations with game development lead to a platformer about game development frustrations

Game Developer

TRY AGAIN developer Adam Morina talks about how their own frustrations coming up with a game concept would lead to a game about those very frustrations.

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Game developers, don't give up on your bad sketches

Game Developer

Generative AI art tools make it easy to whip up images for concepts and storyboarding. But don't throw out your pen and paper just yet!

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Behind Devteamlife, the "most relatable" comic about making games

Game Developer

Concept artist and comic strip creator Victor Lahlou shines a too-familiar light on common game development gripes.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. I dont want to work on my game 7 days a week. There are no days off.

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Initially, I wanted to build games, but invested my eggs in web development first because I thought I was being pragmatic.

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The Complete Concept Art Training Bundle by Learn Squared

Game From Scratch

GameFromScratch.com The Complete Concept Art Training Bundle by Learn Squared There is a new Humble Bundle of interest to game developers, specifically game artists, the Complete Concept Art Training Bundle by Learned Squared.

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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. In the early days of game development, creating assets was a fragmented, time-consuming process. Rough sketches that serve as early visual concepts.