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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. She drew a lot of the first concept art for the main characters.

Studios 129
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Games Speak through Mechanics, Not Rules

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The mark of a great game developer is to make great complexity and interaction come out of simple elements. Need help on your board game? That’s a mechanic.

Mechanics 130
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How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game? What are game mechanics? Who is Jesse Bergman?

Mechanics 130
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Theme vs. Mechanics

Brand Game Development

“Theme-first or mechanics-first” might be the most asked “big question” in the board game community. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Theme and mechanics are inseparable parts of board games as a whole.

Mechanics 100
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Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

Hernandez admits that solo development sometimes takes a toll on his metal health. “I try my best to accept that I may not be the most talented or brilliant game developer in the world, but that I am capable of making something fun and beautiful.” ” Why did you become a solo developer?

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5 Levels of Communication through Game Development

Brand Game Development

When it comes to games, there are a handful of truths that are very important to realize. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. That’s why I developed a theory which I refer to as the Five Levels of Communication through Game Development.

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Initially, I wanted to build games, but invested my eggs in web development first because I thought I was being pragmatic.