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BitCake Studio , an indiegamedevelopment studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.
Crowdfunding, once hailed as the knight in shining armor for indiegamedevelopers seeking financial support, has undergone significant evolution over the years. This really aimed to lessen the regulation burdens on small businesses, and it legalized the concept of equity crowdfunding.”
Want to get away from the hustle and bustle in the Moscone Centre and just have a good conversation and decent coffee with Dutch games industry professionals? Here you will find gamedevelopers, publishers and tool- and tech providers ready to do business. Dutch Indies Like Paladin Studios.
In Creatures of Ava by Spanish indie studio Inverge Studios , players take on the role of Vic, a young explorer stranded on the planet Ava alongside her companion, Tabitha. Creatures of Ava is a project born from the desire to create a game similar to Slime Rancher. Throughout the development of various games, we have learned a lot.
Hiwarp is an indiegame studio based in Spain, run by solo gamedeveloper Elwin Gorman. He is known for the charming black and white game PiAwk , about a caged bird thats looking for freedom. His next game is called Naiad. Video games are a way of expressing things that I can’t do in any other way.
More and more South-Korean indiegamedevelopers take aim at the PC and console market. Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To Yet, because of such experiments, there are victims.”
The amount of crossover from regular software engineering and gamedevelopment is not nil, and leveling up in software engineering is a net positive towards making your dream game work out too. and programming generally pays a lot better than indie dev work.
.” The success of the first game, Aerial_Knight’s Never Yield, paved the way for collaboration on the successor. “The first game was a solo project, but its success allowed me to collaborate with BetaJester on the sequel,” Jones explains. ” Respect GameDevelopers!
The Transformative Landscape of GameDevelopment: A Deep Dive with Willem Delventhal As a digital ecosystem thrives and transforms at a rapid pace, a recent conversation with game designer and educator Willem Delventhal offered insights into the evolving realm of gamedevelopment.
“I’ve been into gamedevelopment since I was eight, completely self-taught,” he says, reflecting on how his passion evolved from a childhood hobby to a full-time pursuit. While the dream of becoming a movie director didn’t pan out, gamedevelopment became the perfect outlet for his creative ambitions.
In this second devlog episode I share one of my most valuable experiences in gamedevelopment with you! I explain the concept of my mecha indiegame and hope for your feedback. Also included: Funny bugs, a research about existing mecha games and the progress in development and design.
I've been writing indiegames for a living for 30 years now and so have been shipping them continuously for longer, as far as I know, than anybody else, ever. They were written by professional indiegamedevelopers who should know better. A Few More Key Concepts To Remember 1. Don't do that. That was is.
First time gamedevelopers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indiegame studio. “We I think that is clear in the language of the game and players seem to appreciate the humor.” I have no background in gamedevelopment, it was just a hobby”, he says. “I
Canadian indiegamedevelopment studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. Combining the world of ice hockey with a roguelite may seem like an odd match, but for game designer Hugo Julien and his fellow co-founders Jean-Nicolas and Mathieu Fortin, it was a natural choice.
Japanese indiegamedeveloper Yamada has used ChatGPT as a key design element for his latest project, Doki Doki AI Interrogation. He had to set up strict boundaries and even make the AI powered character ‘drunk and forgetful’ to pull it off, but, according to the developer, the experience has moved players to tears.
Hiwarp is an indiegame studio based in Spain, run by solo gamedeveloper Elwin Gorman. He is known for the charming black and white game PiAwk , about a caged bird that’s looking for freedom. His next game is called Naiad. Video games are a way of expressing things that I can’t do in any other way.
This article explores the latest trends shaping the future of game art, including real-time rendering, stylized game art, AI-assisted creation, and the rising influence of user-generated content in shaping artistic directions. Why Stylized Art is Gaining Popularity 1.
At first glance a normal indiegame studio, but the co-founders live and work continents apart. We think it is a timeless game, both for the pixel art and for the theme of the game”, says Gonzáles. “We What you create is a representation of a concept, an emotion. For us, Verne is just taking its first steps.
As game fans, we can choose from both big AAA productions and less known (but not always) indie productions. Even though most of us completely fall for the phenomenon of big-budget games, we sometimes forget that in order to create something amazing you don’t need huge resources, but only a good idea. Let’s find out!
He decided to start his own indiegamedevelopment studio, Overwrite Interactive , and create a video game from scratch. For Alan's video game to come to fruition, he needed a team of capable artists to help him. The game's narrative was inspired by the strong women in Alan's life. featured]. [My Dogyeong L.
Video games have the ability to transport users to another place and time. The indiegame that does this especially well is A Space for the Unbound by Mojiken Studio. A Space for the Unbound is their own developed IP. “We all at Mojiken love cats! It is surely growing.
For some, the idea of developing a game alone is daunting. Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. Sadly, the reality of the business showed me that the type of games that pay the rent weren’t the type of experiences I wanted to create”, he says. If yes – how?
Getting started with your first NFT gamedevelopment venture can be interesting. But is the NFT gamedevelopment market worth entering? The global play-to-earn (P2E) NFT games market is predicted to reach $3.6 So, yes – NFT gamedevelopment is worth it. But what are NFT games? billion by 2028.
First time gamedevelopers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indiegame studio. “We I think that is clear in the language of the game and players seem to appreciate the humor.” I have no background in gamedevelopment, it was just a hobby”, he says. “I
Harvest Island IndieGame Marketing Struggle. IndieGame Analysis. A few months back, I was looking at successful games to help me attract a large fanbase: graveyard keeper, stardew valley, and animal crossing. These were also my inspiration to help shape harvest island into a great game. The First Tree.
BitCake Studio , an indiegamedevelopment studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indiegame company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.
Then it cuts to concept artist Emily Johnstone anxiously trying to pitch design ideas to a group brainstorm meeting which she just happens to be the only woman in the room. This is a more business-oriented aspect of gamedevelopment that we rarely see, and frankly, an aspect we rarely associate with DF either.
At first glance a normal indiegame studio, but the co-founders live and work continents apart. We think it is a timeless game, both for the pixel art and for the theme of the game”, says Gonzáles. “We What you create is a representation of a concept, an emotion. For us, Verne is just taking its first steps.
First time gamedevelopers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indiegame studio. “We I think that is clear in the language of the game and players seem to appreciate the humor.” I have no background in gamedevelopment, it was just a hobby”, he says. “I
First time gamedevelopers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indiegame studio. “We I think that is clear in the language of the game and players seem to appreciate the humor.” I have no background in gamedevelopment, it was just a hobby”, he says. “I
Independent gamedevelopment studio, Norsfell , was founded in 2013 to forge new genres that bring people together. Now approaching its 10th anniversary, Norsfell has grown from a small startup developing mobile games into a studio with nearly 40 team members who helped launch the award-winning multi-platform game, “ Tribes of Midgard.”
In this second devlog episode I share one of my most valuable experiences in gamedevelopment with you! I explain the concept of my mecha indiegame and hope for your feedback. Also included: Funny bugs, a research about existing mecha games and the progress in development and design.
Video games have the ability to transport users to another place and time. The indiegame that does this especially well is A Space for the Unbound by Mojiken Studio. A Space for the Unbound is their own developed IP. “We all at Mojiken love cats! It is surely growing.
The world of gaming is always on the brink of something new, something vast, something that promises to change how we play and interact in virtual spaces. I sat down with John Krajewski , the man behind the unique and forward-thinking game, Eco. “It’s like they’re still in touch with their indie origins,” he said.
I had been playing lots of FIFA10 at the time (well, I still play it a lot), and to me passing is by far the most interesting mechanic in soccer games. The second memory happened when the Hand Eye Society guys invited me to show the game in Toronto. So I put a square player on screen, then a smaller square ball.
In 2022, a life-threatening incident could have derailed his dreams, but his passion for expressing his creativity through gamedevelopment fueled his recovery, leaving his physicians in awe. Concept art for upcoming game Moya Sithlu and his family moved to Durban from East London when he was in grade 10.
Founded in 2008 , Moonmana is a European gamedevelopment company and Art production studio that works hand-in-hand with Forbes TOP 13 List of the most valuable video game companies. . They readily accept challenges, devoting all of their creative ideas, talent, and enthusiasm to the realization of game projects.
The number of services available on AWS and the quality of those services are key to the success of solo gamedevelopment businesses like mine. Using AWS also helped lower development costs and accelerate iterations.” Taking a leap of faith, he left that role to focus solely on developing his own games.
I recently spoke to Eric and chronicled his mesmerizing journey from architecture’s rigidity to the fluidity of gamedevelopment. I’m making a game called Lucid ,” began Eric, a clear nod to a rich history of 32-bit gaming, particularly the SNES era. .” “I loved the concepts, the design.
Board gamedevelopment is a very individual process. Every single developer has different methods for creating their games. This article is the thirteenth of a 19-part suite on board game design and development. This week, I want to zero in on the subject of making the perfect board game rule book.
It sounds like the opening line of a documentary about one of the most remarkable games ever made. Truth is, that conversation was over 10 years ago and Harold Halibut is still in development by the German indie team Slow Bros. None of us would have expected to be making an elaborate, ten year, puppet based game opus.
is one of the most striking indiegames coming out this summer. The developers of Fireplace Games made an early prototype of the game while still in school, but are now well on their way to release it as a full-fledged game. has to be the visual flair of the game.
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