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Staying alive is all the victory you can hope for in The Forever Winter by Fun Dog Studios

PreMortem.Games

Or die trying The team at Fun Dog Studios developed a dynamic combat system that keeps NPC enemies constantly fighting each other. Incredibly painful Coming from a background of large teams building multi million dollar games, it’s been hard for Williams to break out of the mindset that that’s the only way to do game development. “It’s

Studios 166
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Operationalize generative AI applications on AWS: Part I – Overview of LLMOps solution

AWS Games

Using LLMOps improves the efficiency in which models are developed and enables scalability to manage multiple models. FMOps stems from the concept of Machine Learning Operations (MLOps), which is the combination of people, processes, and technology to deliver machine learning solutions efficiently into production.

AI 64
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

We need to draw in the many space engineers out there starving for the kind of space development they imagined when they chose their careers. Moonwards gives them a place to express those visions, but they will need help from game developers interested in providing the tools they need to do so in a game environment.

Build 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.

Film 52
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No one Talks about the Stamina Bar in Farming Games?

Yobob Games

There are other ways to play with this fatigue and stamina concept. The ideas give a new design tool for me to work with and it expands on the farming genre games. Usually game developers don’t give a lot of thought into stamina bars and how it can affect the characters and game design.

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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

Although we've tasked our newest concept artist and character modeler, Pete, with trying his hand at the textures for our main Anagativan characters (which you can see later on in this issue), Shelly spent the first half of this sprint finishing up her own textures. o [link] Concept Art. Check it out! What do you think?

Dev 52
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The Future of Art & AI in Game Production

iXie gaming

As AI continues to advance, the future of art and AI in game development holds tremendous promise. In this article, we’ll explore the evolving relationship between art production and AI, discussing their potential impact on the gaming industry.

AI 52