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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.

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Birth of Byways: A Peek Into My Early Board Game Development Process

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. This week, I posted the first article in my 19-part suite on game design. It’s called How to Design the Core Engine of Your Board Game. ” Need help on your board game?

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4 Things to Expect on the First Play-Test of a New Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. This week, I talked about How to Play-Test the Core Engine of Your Board Game. This is the process by which you confirm that the game you ultimately want to make is possible.

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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. One of the things that fascinates me most about pixel art is that you are working with concepts, like working with Lego pieces.

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Mobile 3D Games vs. Console Games: What’s the Future of Mobile Gaming?

Big Games

The gaming world is changing fast, and mobile phones are leading the charge. Not too long ago, we could only dream of playing high-quality 3D games on our phones. However, now it is possible with a blink of an eye, just one click away from your hands. Are you also curious about the future of mobile gaming?

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Board Game Review: Terraforming Mars

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. I’m someone who grew up playing card and board games, but I would not consider myself a hobby gamer. Terraforming Mars: Board & Deck Building Game. ALSO earn the most points by the end of the game.

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Talking Without Words

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. It’s about how to use subtleties to speak to your audience when you’re creating a game.