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BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. She drew a lot of the first concept art for the main characters.
The Hitman studio will publish the first game built on Build a Rocket Boy's Everywhere MMO, but has no concrete plans to be a third-party publisher full-time.
GameFromScratch.com The Complete Concept Art Training Bundle by Learn Squared There is a new Humble Bundle of interest to game developers, specifically game artists, the Complete Concept Art Training Bundle by Learned Squared.
TRY AGAIN developer Adam Morina talks about how their own frustrations coming up with a gameconcept would lead to a game about those very frustrations.
2K Games has reportedly laid off an unknown number of developers at Visual Concepts Austin. As reported by Game Developer , former art manager Brad Bowling posted the news on LinkedIn , sharing that himself and "a group of very talented developers" had been let go from the company. "I Read more
Apart from the traditional screenplay and 3d production hurdles, multiverse narratives and games produce even more complex structures of going about the production of ideas and concepts.
Concept Art World Darren Bartley Darren Bartley is a concept artist and designer currently working in the video game industry. He has contributed to titles such as Ryse , Stellar Dawn , and RuneScape , and has collaborated with major studios including Marvel, Lucasfilm, Bungie, Blur Studios, Netflix, Riot Games, and Ubisoft.
Its his second game after the release of his debut, Bob A Thousand Lives , which he developed in his forties. The Last Three is a game about the last stone tiger family that lives deep in a magical forest. The concept for The Last Three stems from Putnais fascination with resilience and the complexities of human relationships.
This short blog post will examine Higurashi’s design and apply concepts used in both Western and Japanese game theory to see if this sound novel series can be categorized as a “game.”
As a lesson in and reminder of what's philosophically important to my studios' games, inspirational posters have been a useful tool. This post features some 'here's what's important to me' concepts and asks you to come up with your own.
Often, one of the biggest problems in game development is knowing what you are meant to be creating. But the problem is not unique to that game. Read more
Belgian developer Cyborn has introduced a fresh perspective on mixed-reality gaming with the release of Wall Town Wonders , a game that transforms living spaces into bustling miniature towns built right on the wall. Within days, the concept was pitched to Meta and greenlit enthusiastically. But I’m happy we put it in already.”
First-time Swedish developer Far Out Games has meticulously crafted a neon-drenched Americana, complete with pink motels, sun-soaked suburbs and classic diners, all ready to be obliterated by you and your unstoppable delivery truck. We think it brings a certain atmosphere to the game that ties everything together in a nice way.”
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.
Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. But initially, Techotopia was a completely different game. But after reviewing similar games on the market, the team picked a new direction.
Game as a Service (GaaS) has fundamentally transformed the gaming industry. There is a shift noticed from the traditional model of releasing a complete, standalone game to it now becoming an ongoing, evolving experience. GaaS is shaping a more dynamic and interconnected gaming landscape for the creators and the gamers.
The secret to engaging gameplay may lie within the concept of "flow," a psychological phenomenon that may well be the Holy Grail for game developers seeking to captivate their audience.
Spatial query systems have become an essential tool for enabling intelligent AI behaviors in complex game environments. In this article, we'll walk through the key concepts and components required to build your own.
Lag, desync, and glitchesthe unholy trio that can kill a multiplayer game faster than a rage-quitting gamer smashing his keyboard! Ever wondered why some multiplayer games feel smooth and lag-free, while others frustrate players with constant glitches? Synchronization: Ensures that game states remain consistent across all clients.
Chance vs. Choice: Balancing RNG and Player Agency in Modern Games Josh Bycer josh@game-wisdom.com In the evolution of modern game design, few concepts have sparked as much debate as the balance between chance and player choice.
Mind Diver is an intriguing detective game where you travel in time to fix broken memories from a relationship, investigate the events of one fateful night and unravel the case of a lost loved one. Mind Diver is our first commercial game together, but we have worked on everything from tiny experimental solo games to The Division 2.”
Endless runner games are like those friends that are always available to go out; hassle free, always attention grasping and require little to no planning. Hailing from the casual gaming brigade, these games have become synonymous with the mobile gaming experience, delivering entertainment at your fingertips with just a few taps.
Tencent advisor and former PlayStation boss Shawn Layden has criticised the games industry's lack of patience during this period of widespread layoffs. Layden's comments came during the opening podcast for GI Sprint, which is a new series of videos, podcasts and articles around the subject of making video games cheaper, faster and better.
With IDFA regulation changes and an influx of new games entering the market, publishers and mobile game studios are facing an ever-uphill battle to acquire new players (UA) and retain them. However, as we wrote last year , many top-grossing mobile games have found that minigames are the best way to boost UA and player retention.
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. The name Ticking Clock Games serves as a reminder for the team to stay on track and meet deadlines.
“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. “What inspires me is the belief that I can make a great video game that will influence the player and make them reflect on their life, and hopefully make a change for the better.” What are the biggest advantages of working solo?
There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. He never worked on a ‘real’ game either. Making games is hard!”
I am happy to welcome Matthew Farber and Tracy Fullerton’s wonderful new book The Well-Read Game: On Playing Thoughtfully to the Playful Thinking series ! These are the private stories we tell ourselves as we play, the questions we ask, and our reactions to the games intent.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. years of development.
Kiro’o Games is an ambitious game development company based in Yaounde, Cameroon. Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. This is his story.
Math concepts are baked into programming when kids start learning, though it definitely gets more advanced as they pass through the courses. Jobs Finally, knowing how to code opens the door to countless jobs, including in fields adjacent to video game design or programming. the answer may sadly not always be affirmative!
Texas-based Wimo Games seems to have closed its doors yesterday, as former employees shared the news on social media. Principal concept artist Kevin T. Associate software engineer Walter Hill said on LinkedIn that the independent developer and publisher shut down. Chin also shared the news on X.
The game blends turn-based strategy with management and is set in a rowdy inn where adventurers and rival guilds collide. The idea for Dungeon Inn was born during a board game session. I love board games, says Minjin Ko, co-founder of Cat Society. What if there was an inn where monsters and adventurers could stay together?
Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. While the ability to shape every aspect of the game without compromise is a major advantage, he acknowledges the downside: Wearing all the hats can be overwhelming. That done is better than perfect.
then made me think of hidden object games, a genre with an audience that traditionally skews heavily toward women. This was a golden opportunity for my favorite game design trick: make a game that's literally about doing the thing , don't try to adapt it into a platformer or shooter or something! Very simple. As was foretold.
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