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I’ve noticed that when I play open world games I can have wildly different emotional reactions to exploration. Like, a new quest hub opens up and sometimes I go “Oh nice, there’s so much to do” and sometimes I go “oh no, there’s so much to do”. Why does this happen and what design choices make the difference?

Ask a Game Dev

In cognitive psychology, theres this concept calledCognitive Load. When youre playing a game and your cognitive load is too light, youre at the risk of feeling a little aimless and bored. Generally, the way to handle this situation as a designer is to work carefully on the games pacing. What is the FANTa project?

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Staying alive is all the victory you can hope for in The Forever Winter by Fun Dog Studios

PreMortem.Games

Video games are no stranger to the power fantasy of a lone hero who single-handedly turns the tides of war and saves the day, world, or universe. In this game, war is definitely hell, and all you can do about it is… well, nothing. The Forever Winter is the studio’s debut title, but far from the first game for its developers.

Studios 166
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. Still, you can argue that it's a stunning achievement just to be able to debate these questions in a video game. Can't wait for the full frontal in the next game!) Well, I don't know anything about that.

Indy 130
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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. Not that you should ever talk to a game dev.

Fighting 130
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Operationalize generative AI applications on AWS: Part I – Overview of LLMOps solution

AWS Games

FMOps stems from the concept of Machine Learning Operations (MLOps), which is the combination of people, processes, and technology to deliver machine learning solutions efficiently into production. This is part 1 of a 3-part blog series where we will cover LLMOps in detail for the games industry.

AI 51
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

For the same reason, it can call for support from a resource few games can – the industry devoted to building the future it depicts, that being the space industry. Moonwards gives them a place to express those visions, but they will need help from game developers interested in providing the tools they need to do so in a game environment.

Build 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

There are many reasons why people pursue a career in film and video games—it’s a creative, dynamic, challenging, and rewarding industry that gives artists opportunities to work on world-class projects while earning a regular income. How would you like to contribute, creatively and technically, to a film or game?

Film 52