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BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. She drew a lot of the first concept art for the main characters.
Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says. I get excited to implement wacky ideas!
The game development process is a complex and challenging process involving ongoing iteration and improvement in order to develop an exciting and captivating final product. One vital approach used during game development is playtesting. So, what is playtesting and how is it an essential part of game development?
Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. While the ability to shape every aspect of the game without compromise is a major advantage, he acknowledges the downside: Wearing all the hats can be overwhelming. That done is better than perfect.
“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. “What inspires me is the belief that I can make a great video game that will influence the player and make them reflect on their life, and hopefully make a change for the better.” What are the biggest advantages of working solo?
FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. Don’t make a game for six years!” Rebots came from a simple concept. Rebots came from a simple concept.
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. “The initial idea was very simple and primitive, we just wanted to make a game set in a laboratory. “Playtesting is key.
Jason Nicot , a French solo game developer operating under the name Choose Red , recently announced his latest game Sanctua. In this co-op multiplayer game a group of players have to work together to escape a cursed tomb. He went into transportation management, but game development never really left his mind.
Traditionally set in modern-day Germany, the new game transports players to 13th century Mongolia. Alice Ruppert , a leading authority on equestrian games with her website The Mane Quest and a producer on the game, spent most of 2023 working on its inception and concept, laying the foundation for a game that faithfully portrays horses.
For some, the idea of developing a game alone is daunting. Sadly, the reality of the business showed me that the type of games that pay the rent weren’t the type of experiences I wanted to create”, he says. After a five-year hiatus from game development, he returned as a solo developer to create his debut game Repunk.
Traditionally set in modern-day Germany, the new game transports players to 13th century Mongolia. Alice Ruppert , a leading authority on equestrian games with her website The Mane Quest and a producer on the game, spent most of 2023 working on its inception and concept, laying the foundation for a game that faithfully portrays horses.
The concept is simple: through gamification, you take the elements we associate with games – point scoring, competition, rules – and apply them to something else. Businesses have fallen in love with this concept because they’ve found that gamification works wonders for motivating people.
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. She drew a lot of the first concept art for the main characters.
Monopoly: it’s one of the oldest board games in the store. It’s one of the top 10 best-selling board games. It’s also a terrible board game. When board gamers need a game to mercilessly mock , they look no further than Monopoly. Need help on your board game? Monopoly has a staggeringly low 4.4
“Theme-first or mechanics-first” might be the most asked “big question” in the board game community. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Theme and mechanics are inseparable parts of board games as a whole. It’s a bit of silly question.
This week while working on my current board game design, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
I’ve talked about the benefits and challenges of working alone in the board game industry. Yet I’m a bit of an odd beast in the board game development world since most people prefer to work in teams. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
From time to time, I see board game creators on social media who have been working on the same design day-in, day-out for years on end. The first are people making a board game as a labor of love, who know they’re taking their sweet time on it, and they’re OK with it. Need help on your board game?
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.
With Solium Infernum, Australian game developer League of Geeks has revived Vic Davis’ PC cult classic from 2009. A strategy game of politics, intrigue, and betrayal in which players take on the role of a powerful fallen Archfiend and do everything in their power to conquer the Throne of Hell. The second game was Solium Infernum.
Let’s begin by understanding the concept of levels in a video game. What drives a video game, and what factors control its engagement? In a game, new motives, challenges, and concepts are added to the game world, while ensuring they increase the degree of difficulty at every level. What is Level Design?
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the eighth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
His turning point came in 2019 at Comic Con Africa, where he discovered a Game Design degree at Wits University’s stand. “I However, it still took a nudge from a dreadful experience in an Applied Mathematics class to propel him to switch from Computer Science to Game Design. I was really naughty and I loved games.
It’s about allowing players to lose themselves in more than just a game, but a new world. This goal is always top-of-mind for Schell Games. In this interview, we spoke to Schell Games’ Vice President of Product, Charlie Amis, to learn their story. This isn’t as true or a high priority in PC and console games.
Getting started with your first NFT game development venture can be interesting. But is the NFT game development market worth entering? The global play-to-earn (P2E) NFT games market is predicted to reach $3.6 So, yes – NFT game development is worth it. But what are NFT games? But what are NFT games?
When Jonathan Barbosa Dijkstra lost his job, just before the pandemic hit, he decided to give his dream of making a game by himself a proper go. I would love to be part of a small team where you’ve got your peers and still have a big impact on the game.” For me, and for others I’m sure, making your own games is ‘the dream’.
Yomi was "a fighting game in card form" that I made before making the actual fighting game Fantasy Strike. Now, Yomi 2 is a re-imagining of that fighting-card-gameconcept. So please join my Patreon at the gold tier to access that right now and help us pay for making this awesome game.
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. Not games writing mind you, but copy writing – for pitches, store pages, press releases, & everything else.
The gaming world has evolved significantly in recent times. Multiplayer games have taken center stage by allowing players to play with or against other gamers and friends across the globe. As a result, multiplayer games have revolutionized modern gaming, from human vs. computer to human vs. human interaction.
The Game Director has asked you to define the backend and infrastructure architecture that will support the game throughout development and live release. Here’s another example: "You are the Lead engineer on a live game that's just been released. Things have been fairly stable and the infrastructure is holding off so far.
With the Kickstarter right around the corner , I’d like to talk about Spellstorm’s breakthrough rule, one that made the game significantly more fun to play, and why that is. But sometime last year, it really became the game that it is now. The story of how BLAST SCORE was marked by the game is long and interesting.
Codex is a new take on customizable card games. Last week I posted a new Raw Game Design podcast episode (for $10+ patrons) where I discuss "reset buttons" in Codex (cards that blow up the board so you can possibly come back from a very bad position). Finally, we discuss what Geiger's moves will be in the Fantasy Strike fighting game.
Game development isn’t as smooth and glamorous as many newbies imagine. Yet, those professionals in mobile game development services know how to tackle these challenges. But the chaos and the desire to create visually stunning and immersive games fuels their determination. Every aspect of the game undergoes examination.
"Former Street Fighter designer / Evolution staff member / writer of competitive gaming guide is working on a new fighting game focusing on easy execution, great online play, and will be free to play." Which game is it though: Fantasy Strike or Rising Thunder? As great as it is, it isn't literally a fighting game though.
Showing your game to strangers for the first time can be a little nerve wracking. Gabriel Tanko – Concept and 2D Art. What we learned about the game. The feedback about the game was better than we could have hoped. People liked the game but there was also useful feedback (and observation) of where we can improve.
I thought it would be an interesting game design challenge to come up with a single player game you can play with a regular deck of playing cards. In the video I both explain it and play a full game. In the video I both explain it and play a full game. So a perfect game is 6, if you won without using any.
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. Concept Art. If you're a big lover of fantasy games (and we're betting you are!),
But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). As you might know, and I repeatedly keep saying, this game forms the practical part of my Master thesis. This work deals with the development and design of an open world game with a high.
Good ideas do come spontaneously, albeit inspired by random discussions among players, reactions to various situations in game, even playing other games and consuming various non-game media. Sourcing Ideas To come up with new items and mechanics, I never just sit down to explicitly think them up. Very afraid. We shall see.
Back in September, I introduced people to my upcoming card game, Spellstorm. Let me quickly explain how the game worked in broad strokes, and then I can explain the main problem. ” A lot of the basic MOVE/BUMP dynamics were inherited from my 2019 card game, Dragon Bridge. What Spellstorm Was. The Problems.
The player plays the game, reaches certain pre-determined requirements, and obtains discrete new rewards for doing so. Consider Dungeons and Dragons, the tabletop game. The character level in that game was practically vestigial. Nobody who played that game looked forward to leveling or cared what level they were.
Cogmind began its life as a 7DRL , and a portion of items designed back when the game was overall a very different environment didn’t evolve at the same pace. That would be bad :P. It made sense to wait as long as possible to carry out this process, but the wait is finally over! Exiles Prototypes.
Written by Enrico D'Angelo Enrico was VP of Product at Activision Publishing running the Free to Play game portfolio and is currently a VP of Product at Roblox. The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project.
In the time since Garrisons were added, however, a combination of relevant changes to the game started putting pressure on their original design: Many more full branch maps were added, along with factions, each with their own enticing reasons to visit them compared to the weaker incentives for entering a Garrison.
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