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3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.
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Concept Art. In our last issue, we introduced you to a bunch of new team members that recently joined our growing family, including our newest Environmental Concept artist, Harold. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo. Let's dive in.
link] Concept Art. In order to initiate these changes, however, it was vital that we had proper environmental and character concepts to work from so that our 3D modeling team was fully capable of bringing the Kristala that exists in our minds to life in Unreal Engine. We can't wait to go back again next year!
After finishing up her work on the sacred crystals, Shelly then tried her hand at creating a couple "Game Save" icons and graphics to be used throughout the Kristala game. For the graphics below, Shelly utilized the bright green of the nature-loving Nisargans. Concept Art.
In addition to texturing and modeling, Shelly's also quite a gifted graphic artist, which means she often gets recruited to assist with various odd jobs inbetween her regular modeling duties. Concept Art. As Pete's first official task for Kristala, we had him work on revising the concept art for a very important NPC, Gustav Gondasa.
This marks its true public release, with finished graphics, gameplay, tuning, more sex, and finally an ending. Some players may try to guess an NPC's sexual mood based on stereotypes like muscular tops, skinny submissive twink bottoms, etc. I first prototyped it back in 2019, but I didn't really know how to finish it.
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