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Mobile 3D Games vs. Console Games: What’s the Future of Mobile Gaming?

Big Games

As technology pushes the limits of what is possible on a small device, its clear that the future of gaming is shifting from console games to mobile 3D gaming. If yes, this blog will identify some key points and how such technology is transforming the scope of games. How Mobile Technology is Changing The Gaming Landscape?

Mobile 52
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CGS 3D Visualization Dept. Head Presents on Chaos Unboxed Panel

CG Spectrum

Nicklas and other industry pros discussed how art and technology intersect and explored interesting ways to accelerate creativity in your work and in your art. From architects to graphic designers and 3D visualization artists , this panel is packed with insights that will help fuel your creative process. 3D VISUALIZATION COURSES

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Blender Blender is an open-source 3D computer graphics software tool. Maya by Autodesk Maya is Autodesk’s virtual reality software which allows you to create 3D computer animation and VFX graphics. Photoshop - UI Designing Adobe Photoshop is a raster graphics editor for Windows and macOS created and published by Adobe.

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From Concept to Launch: The Step-by-Step Game Development Process

Big Games

A lot of brainstorming and analysis goes into developing the concept that sets it apart from the crowd. A sure proof of the concept or idea has to be generated to see how viable and feasible it will be for the gaming studio to develop the game. The engineers then convey the technological constraints to the writers.

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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

With today’s technology it is very easy to work with anyone at a distance, you just need people to be responsible. This graphical style is perfect for Verne’s worlds, because it conveys that elegant feeling of nostalgia for being surprised again”, he says. What you create is a representation of a concept, an emotion.

Fantasy 156
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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

Bitmap Books owes its creation to Sam Dyer ’s journey from graphic designer to owner and publisher. “By By trade, I am a graphic designer. Once the concept is agreed, I start thinking about how it could look, playing around with design layouts. Special Touches The production process doesn’t stop at writing and design.

Balance 156
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

Silkin’s professional trajectory mirrors the industry’s evolution, reflecting the rapidly changing landscape of VR and AR technology. Despite the setback, the industry is experiencing a resurgence, spurred on by technology giants such as Apple entering the arena.