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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

For his debut game Supernormal , Hitori was inspired by the much-hyped, but never-released horror game Allison Road. After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. It was relatively easy. I dont want to work on my game 7 days a week.

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. “I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. It’s used to both fight enemies and solve puzzles.

Dev 104
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Godot XR update - March 2025

Mircosoft Game Dev

Our fifth place entry is a puzzle game where you need to manipulate a stream of particles using attractors. Solve puzzles while casting magic spells to find your way out. Our third place is a horror karaoke game. All within a church environment that fits the concept well.

Puzzle 74
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Alan Wake 2: The art of horror

Game Daily

Kyle Rowley: We wanted to figure out what kind of horror experience we wanted to make, based on Alan Wake as an established franchise, and the things that we did in the first game. Early on, we wanted to identify ourselves as more of a psychological horror game. So psychological horror made a lot of sense for us.

Horror 52
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Origins of Ghost Master, Part One

iHobo

And it's all down to Gregg Barnett, frankly - he had the concept, and he handed it onto me to craft into a design. We actually had concept art for a monstrous version of Cogjammer based on the gremlin in the movie-version of the same story - but it was too scary.     The Calamityville Horror.

Film 73
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Capcom: Over 40 Years in the Market – A Brief History 

Game Errors

Featuring several playable characters in an one-on-one gameplay, the game introduced many concepts that would become standards for fighting games, such as the six-button controls and the use of command-based special techniques. In 1987 the game was finally ready, and Capcom released its first competitive fighting game: Street Fighter.

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Stumble Guys vs. Eggy Party: Which Fall Guys Clone Is the King of Mobile?

Game Refinery

Then again, the success of Eggy Party and Stumble Guys has provided solid proof of concept and shown there is an appetite for this genre amongst mobile players. And speaking of events, it’s worth noting that Eggy Party has already featured an in-game collaboration with the survival horror game, Identity V, another Netease title.

Mobile 130