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Technical Flexibility: Stylized visuals require fewer resources than hyper-realistic graphics, making them ideal for indie developers and smaller studios. Moreover, AI-driven tools such as generative adversarial networks (GANs) and procedural texture generation are allowing artists to create innovative styles with minimal manual effort.
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” I usually start with a location or concept from which I build a ‘mind map’. This concept grew organically from a single idea.
It was a very tranquil concept at first, though we found our prototype didn’t offer enough things for the player to do.” Every plane part, wings, fuselage, pontoons, engine and such, plus every pirate vessel, they all run off just a couple 4098×4098 textures, a single material per entity.
Experimenting with track design Work on the game began in January 2020 as a basic concept that had the player piloting a hovercraft and clearing traffic with weapons in an attempt to escape the authorities. They build everything from scratch with the exception of some textures and sound effects. But so did the workload.” “I’ve
Here you'll get a front-row seat to the exciting development process for indie game Kristala, the inaugural title from female-lead Astral Clocktower Studios—an indie games studio based in Central PA, USA. We're also giving you a special first look at some new environmental concepts and progress made to our newest WIP level area.
Welcome back to the ever-enchanting Kristala dev blog, where you'll get a front-row seat to the development process for the inaugural title from the leading ladies at Astral Clocktower Studios—a female-owned indie games studio based in Central PA, USA. We can't wait to see these textured! 3D Asset Design.
This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Concept Art. Welcome back to another magically entrancing issue of the Kristala dev blog.
You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. Once he's modeled all three sets, Cass will then begin the tedious texturing process for each one.
This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Concept Art. Thanks for tuning in to another exciting issue of the Kristala dev blog! If you're just joining us, welcome!
You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). link] Concept Art. Welcome, beautiful creatures!
Whether you’re an indie developer making 2D effects or a big studio creating realistic 3D visuals, choosing the right VFX tools is vital. TexturePacker helps by automatically packing many sprites into one texture atlas, which reduces the number of draw calls and improves overall rendering efficiency.
The gaming industry is no longer a niche, and there are lots of opportunities from major studios through to indie developers. Roles Within the Video Game Industry Games Designer – This role creates and develops the concepts that become video games, including stories, characters and more. Get yourself known in the industry!
Kristala has been approved as an official selection for the 2020 Indie World Order digital convention, IWOCon! Here's a look at Cass's finished model for the coliseum, complete with unwrapped UVs and applied textures. Stay tuned for updates on the trees and their houses - plus more of this beautiful texture work - next issue.
The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Concept Art. Take a look at some of the recent armor concepts our talented artist James created this month.
For realistic characters and settings, understand these concepts well. Concepting and Collaboration Key art usually doesn’t come fully formed from one person’s mind. Sketching and Refinement After choosing a concept, refine it into a more polished sketch. Indie Game Studios. Typography. Detailed Sketches.
Hello, fellow indie gamers and RPG enthusiasts! We've shown off Bianca's progress on the tree trunk spider enemy in previous issues, and we're super pleased to be showing you the fully textured and painted fiend. First, Shelly gave a little facelift to the texturing used on our Masarusa enemy. How's it going? We hope well.
Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. This stage involves close collaboration between game designers, art directors, and concept artists. Rough sketches that serve as early visual concepts.
Welcome back to the ever-enchanting Kristala dev blog, where you can get front-row seats to the development process for indie 3D dark fantasy ARPG Kristala, the first title from female-owned-and-operated indie game studio Astral Clocktower Studios. Tune in to next month's dev blog to see the updates!
Overall I feel it's an OK game that's basically playable, despite the bugs and aggressive texture streaming and general unfinished feeling. that a bigger US AAA or a non-US indie would've failed to capture. If Microsoft had given them another 6-12 months to truly polish everything, then it maybe would've been a more solid OK game.
Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces.
and try your luck at winning a FREE PS5 Disc Edition, courtesy of women-lead indie games studio, Astral Clocktower Studios. Concept Art. This means that our artists have been diligently working on cranking out fresh concepts for existing weapons, armor sets, consumables, and other important goodies.
Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Asking and discussing general ideas about themes or concepts, ‘I’m thinking of making my eye game about Monet now… what do you reckon?’. The original concept was a game set inside an eye.
Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Asking and discussing general ideas about themes or concepts, ‘I’m thinking of making my eye game about Monet now… what do you reckon?’. The original concept was a game set inside an eye.
Atmosphere’ vs ‘Game-Feel’ In game development, there is also another closely related concept of ‘game-feel’. It’s also important to consider that the bar for video games is being set ever higher, even for indies. This is the power of the game atmosphere. That means players have come to expect a certain level of polish in games.
This is the place where we break down the development for 3D Dark Fantasy ARPG Kristala, an indie game currently in development by the talented team at women-owned indie games studios, Astral Clocktower Studios. Concept Art. These pieces will vary in both shape and strength.
Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. Speaking of more important tasks, Shelly has become the resident texture expert of the Astral Clocktower Studios dev family.
Low poly art has no textures but poses a strong focus on shapes, materials, and lighting. . An interesting fact: such visuals can still seem more realistic than forms of digitalization that cast everything in the same chromatic and textural scheme. The most popular tool for texturing and creating materials is Photoshop.
You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). Concept Art. First, James worked on the concept for our Warp VFX sequence.
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. Concept Art. If you're new 'round these parts, let us help you get properly acquainted. 3D Modeling.
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