article thumbnail

Games Speak through Mechanics, Not Rules

Brand Game Development

Core Engine: If you strip out all the mechanics that put obstacles in your players’ path, what’s left? The core engine is the bare minimum set of mechanics you need to have a functioning game. Mechanics: Games are not very good until you have constraints that make it hard for players to achieve the objective.

Mechanics 130
article thumbnail

How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is what’s left when you strip a game of mechanics and obstacles. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. Game mechanics are how we bring the core engine of a game to life. What are game mechanics?

Mechanics 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Theme vs. Mechanics

Brand Game Development

“Theme-first or mechanics-first” might be the most asked “big question” in the board game community. Theme and mechanics are inseparable parts of board games as a whole. When people talk about mechanics, they tend to mean to strategy, tactics, and rules. There is no hard-and-fast line that splits mechanics and theme.

Mechanics 100
article thumbnail

COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Carlsen’s vision for Cocoon sprang from a fascination with game mechanics. years of development. One day the idea simply popped up”, explains Carlsen.

Puzzle 257
article thumbnail

Math Concepts You need for Game Devolopment

Game Development for Beginners

While programming and design skills are essential for creating a fun and engaging gaming experience, mathematical concepts play a crucial role in building the underlying mechanics that drive a game. From basic geometry to advanced algorithms, mathematical concepts. Read more

article thumbnail

‘A sprinkle of alien essence’ brings the Creatures of Ava by Inverge Studios to life

PreMortem.Games

However, as development progressed, the concept evolved into something much more narrative-driven. This separation allowed Inverge to refine and manage Ava’s concept more efficiently, leading to a final product that the team is rightfully proud of. Save the whales “At its core, Creatures of Ava is all about nature preservation.

Studios 177
article thumbnail

BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

Mechanical Hand The studio’s upcoming game, Atomic Picnic, is the brainchild of the company’s CEO, Camilla Slotfeldt. She drew a lot of the first concept art for the main characters. Like a mechanical hand and survival aspects inspired by the ‘ Roadside Picnic ’ novel.”

Studios 129