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Minigames Revisited: How Developers Are Continuing to Tap into Trends and Drive Engagement

Game Refinery

Magic Cauldron follows Wordle’s template, with similar mechanics but featuring potions instead of words. Here are just a few examples: Cooking Madness looked at how it could further monetize the concept beyond pickaxes with Pirate Treasure, which features a $4.99 premium battle pass.

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The walls are alive with tiny people in Cyborn’s Mixed Reality game Wall Town Wonders

PreMortem.Games

Within days, the concept was pitched to Meta and greenlit enthusiastically. Elements of Steampunk Another highlight is the airplane control mechanism. “We We aim to push the platform to its limits, often working at the very edge of what the device can handle,” he explains. Eighteen months later, the game is here,” he says.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Carlsen’s vision for Cocoon sprang from a fascination with game mechanics. years of development. One day the idea simply popped up”, explains Carlsen.

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12 Ways to Take Battle Passes to the Next Level in Mobile Games

Game Refinery

The ever-changing nature of the mobile market means that new monetization mechanics are constantly emerging and evolving. One of the most popular monetization mechanics is the subscription-based battle pass , which was introduced via Valve’s DOTA 2 in 2013 but popularized by the worldwide phenomenon, Fortnite.

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How to Leverage Trends and Motivations to Build Better Casual and Hyper-Casual Games

Game Refinery

Widely regarded as the biggest trendsetter when it comes to entertaining content, the short-form video content platform, TikTok, has become the new home for viral content. A large part of Fidget Trading’s massive success was due to the popularity of the game concept and familiarity among TikTok users. The secret to its success?

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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

According to Carlos Casals , 3D Artist and Co-founder of Ticking Clock Games, “We were throwing around all sorts of mechanics and game genres, but we kept coming back to one image; a flying ship.” The seed for Void Sails was planted during one of the team’s early brainstorming sessions.

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. The Swap The initial idea that ignited the project was the core mechanic: The Swap.

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