Remove Concepts Remove Media Remove Texture
article thumbnail

Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

Moreover, AI-driven tools such as generative adversarial networks (GANs) and procedural texture generation are allowing artists to create innovative styles with minimal manual effort. AI-powered tools are enabling faster asset creation, automatic texture generation, and intelligent upscaling of older visuals.

Art 52
article thumbnail

Summer 2025 Game Development Student Internship Roundup, Part 2

Ask a Game Dev

Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)

Co-op 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

is coming with huge improvements to texture importing quality and speed thanks to new maintainer Bluecube3310. The import times of textures using the VRAM Compressed import setting have been greatly improved by integrating the GPU-based Betsy texture compressor. Import 4.4 Now 2D performance is comparable between all backends.

Beta 106
article thumbnail

CGS 3D Visualization Dept. Head Presents on Chaos Unboxed Panel

CG Spectrum

It allows artists to bring concepts to life by adding depth, texture, and realistic lighting to their designs. Luis E Inciarte : Founder of Narrativ in London, combining architecture with media to create innovative visual storytelling techniques.

article thumbnail

Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. I usually start with a location or concept from which I build a ‘mind map’. This concept grew organically from a single idea. If yes – how?

Dev 160
article thumbnail

The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

We're also giving you a special first look at some new environmental concepts and progress made to our newest WIP level area. This month, Cass was able to fully texture all three sets of Jhacanda tree houses and officially cross this ongoing task off his to-do list. We've got you covered. 3D Asset Design. Check it out!

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Plus, you'll get a first look at some of the incredible environmental and character concepts we've got in the works too. He was able to finish modeling all three sets before getting started on some seriously impressive texturing. We can't wait to see these textured! Let's get immersed in the dark fantasy world of Kristala.

Dev 52