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Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. It is a key tool for creating virtual reality (VR) games because it allows artists to create concept art for characters, environments, and game assets.
The use of simple colliders should include box and sphere types instead of complex mesh colliders to minimize processing requirements. Simplify Rigs: Remove unnecessary controllers, constraints, and bones. Non-interactive objects should have their physics features disabled through Rigidbody.isKinematic and Collider.enabled settings.
Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. Plus, you'll get a first look at some of the incredible environmental and character concepts we've got in the works too.
It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . HUD Navigation System (HNS) is the ultimate collection of the most common navigation concepts from various games. High quality rigged low poly animals with amazing animations, stunning demo scenes, multiple textures, sounds and Wander Script.
Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. Curious about Harold's process for building out each concept's composition?
Concept Art. After Concept Artist Harold reimagined each level area in the demo, we then had him concept out the individual props that will be needed to carefully detail each environment. We really liked the concept of the existing logo, but we wanted to see what it would look like with a more realistic clock tower.
Concept Art. While most of our dev team focuses on preparing an exclusive build of Kristala for Play NYC, our talented concept art team has been pumping out fresh designs for current weapons and items that still need revamped before our official vertical slice is complete.
The Last Voyage concept came from a wish to bring my stylized art into a realistic world. I used the fog and lights to create the mood and added particle effects, wind, and animated mesh and materials to finish up the piece. Aurore's journey down the River Styx. Finish with a film-quality cinematic like Aurore's!
One is sketching a scene or character concept very rough and with a lot of gesture on a piece of paper (or digitally) but in the following steps, when it comes to outlining the shapes, the sketch becomes sort of stiff and loses its dynamic. I bet those of you who are into drawing experienced this also once or twice while working on a piece.
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