Remove Concepts Remove Mesh Remove Texture
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. Commonly, this means that it needs to be a watertight mesh without any holes and where you can never see the backside of the triangles. ( Import 4.4

Beta 106
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. It is a key tool for creating virtual reality (VR) games because it allows artists to create concept art for characters, environments, and game assets.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Use Compressed Textures : Textured images can be saved with lower resolutions while compressed formats such as ASTC and DXT1 and DXT5 reduce memory usage without quality reduction. Texture Atlasing combines multiple textures into one atlas to lower the number of texture switches that occur.

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KitBash3D's Mission to Minerva accomplished | Winners announced

CG Spectrum

Following the competition closely, CG Spectrum was wowed by the creative stories told through such a high caliber of concept and in-motion work — futuristic settlements sprawling across extraterrestrial landscapes draped in dramatic light and shadow, with fantastical creatures lurking in between! Missed out on the challenge?

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Top Unreal Game Development Companies in 2024

Logic Simplified

Game concepts: In this phase, some of the questions asked are - What will be the genre of the game? Concept Art: Concept art shows how the characters, objects, buildings, and areas will look. Concept Art: Concept art shows how the characters, objects, buildings, and areas will look. What is the time frame?

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Plus, you'll get a first look at some of the incredible environmental and character concepts we've got in the works too. He was able to finish modeling all three sets before getting started on some seriously impressive texturing. We can't wait to see these textured! Let's get immersed in the dark fantasy world of Kristala.

Dev 52
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Godot's new renderer, progress report #1

Mircosoft Game Dev

Refactor the texture API to include more modern texture compression formats. Write a more efficient Mesh format, which allows faster loading/saving. uses the more flexible concepts of in/outs (while ES 2.0 drawn via texture), except that it always works using hardware (ES 2.0 does not mandate vertex texture fetch).

Render 52