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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Manual handoffs between concept artists, modelers, and animators. (ii). Cross-Platform Considerations Live-service games must be optimized for PC, console, and mobile. Polygon count and texture optimization to maintain performance. AI-Assisted Art Creation Generative AI accelerates concept art, texturing, and asset variations.

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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

They provide comprehensive art outsourcing services, which include character/environment art, level design, in-game animations, 3D modeling, 2D concept art, and more. Specialties: – Game Development, Motion Capture, Art Outsourcing, 3D Animation, 2D Animation, VR, Concept Art, and Co-Development. Winking Corporation.

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.

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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon. This should show up initially as a quad. x one, or adopt the new API from 4.0.

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Release candidate: Godot 3.5 RC 1

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon. This should show up initially as a quad. x one, or adopt the new API from 4.0.

Render 52
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Godot exports ETC2 by default and doesn't take into account that mobile devices could need S3TC. This should show up initially as a quad. x one, or adopt the new API from 4.0.

Render 52
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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon. This should show up initially as a quad. x one, or adopt the new API from 4.0.

Render 52