Remove Concepts Remove Mobile Remove Prototyping
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From Concept to Launch: The Step-by-Step Game Development Process

Big Games

It’s the IDEA that makes games successful: The whole presence of the game revolves around that idea that makes the foundation of a mobile game development process. A lot of brainstorming and analysis goes into developing the concept that sets it apart from the crowd.

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DIY desserts and tie dye shirts – Mobile games inspired by social media (part 2)

PreMortem.Games

No wonder it scores so well as mobile games. views on TikTok, and it also has a ‘simulator’ following in the mobile games industry. At some point, Ora (one of the founders) had a dream about a field of breasts, and when she mentioned it to her son, who is the CEO of the company, he decided to develop a prototype.

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Top Unreal Game Development Companies in 2024

Logic Simplified

Game concepts: In this phase, some of the questions asked are - What will be the genre of the game? Concept Art: Concept art shows how the characters, objects, buildings, and areas will look. Concept Art: Concept art shows how the characters, objects, buildings, and areas will look. What is the time frame?

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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

I lean heavily on text for as long as possible, postponing prototyping until it’s absolutely necessary. This isn’t a truly solo project, as I’ve had some contractors help out immensely in concept art, sound, and on the PR front.” From there, it’s all about iteration. This is something I plan to delve deeper into with my next project.”

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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

But also looking out for publishing or funding deals for our own original concepts and prototypes.” It’s a fully animated social game for mobile and desktop. “By providing top-quality game development from A to Z. So we are open to new opportunities for co-development or work for hire.

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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

In the years that followed the team evolved into a game development studio, initially making games for Flash, HTLML5 and mobile, but now expanded to console development as well. We made a pilot trailer and concept art that served as a main aesthetic code for the art style. After creating some prototypes, we finally found it.

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Voodoo’s Secret Sauce: From 0 to 250M Hybridcasual Revenue in 3 Years

Deconstructor of Fun

Here are some impressive stats: Voodoo maintains an average of roughly 100 prototypes in progress at all times, reflecting a massive stream of game development ideas. They test around 1,000 prototypes each year, demonstrating their dedication to exploring a wide array of concepts. The death of hypercasual — what happened?