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I’ve noticed that when I play open world games I can have wildly different emotional reactions to exploration. Like, a new quest hub opens up and sometimes I go “Oh nice, there’s so much to do” and sometimes I go “oh no, there’s so much to do”. Why does this happen and what design choices make the difference?

Ask a Game Dev

In cognitive psychology, theres this concept calledCognitive Load. You already have all of these things youre thinking about already - this quest for this NPC, that collection for the thing you wanted to craft, how to defeat these particular monsters, etc. Beyond that maximum, you start forgetting things and need to be reminded.

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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

This calls for another ECS concept: “ Archetypes ”. Add-on: The NPC Editor - by Yael Atletl, Tools Programmer. I’ve been a developer at Moonwards for 2 years now and though I’ve had many roles and done many things, from debugging, refactoring code, networking, fixing materials and more, lately I’m the NPCs and tools guy.

Build 52
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

Gradually all these advancements and upgrades add up to a NPC-driven town that can maintain and feed itself automatically. A high concept with a high execution. Do you believe in the importance of live sacrifices? But also veganism? Your cute animal cult will follow whatever "Doctrines" you declare.

Indy 130
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Operationalize generative AI applications on AWS: Part I – Overview of LLMOps solution

AWS Games

FMOps stems from the concept of Machine Learning Operations (MLOps), which is the combination of people, processes, and technology to deliver machine learning solutions efficiently into production. Creating a unique experience each time a player interacts with an NPC or watches a cut scene can increase player satisfaction.

AI 53
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. Curious about Harold's process for building out each concept's composition?

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.

Film 52
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No one Talks about the Stamina Bar in Farming Games?

Yobob Games

There are other ways to play with this fatigue and stamina concept. It probably took me 6 months to implement, iterate, and polish this concept up. It also doesn’t have to be stamina bars, it can just be about how fighting is done in farming games or talking to an npc. Effectively increasing your stamina by 24!