Remove Concepts Remove NPC Remove Simulation
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Revolutionizing games with small language model AI companions

AWS Games

Particularly valuable in simulator games, where most of the learning curve involves understanding how to operate the simulated systems, players can ask practical questions. An advanced implementation could further evolve this concept through proactive assistance that anticipates player needs.

AI 64
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Exploring the Boundless Potential of XR and AI

Logic Simplified

For example, the AI-driven NPC (non-player characters) in the game can have their own behaviors and motivations, making them feel more like real characters. By using AI to adapt to the user's actions and responses, these simulations can become even more immersive and effective.

AI 95
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Future of metaverse: How will it transform the workplace

Logic Simplified

This 3D world is made possible by a workable combination of virtual and augmented reality, social media and other virtual concepts. It is especially beneficial for training in high-risk areas, where an immersive learning experience can simulate the real world while eliminating health and safety issues.

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The Future of Art & AI in Game Production

iXie gaming

More Realistic Gaming Online gaming companies stand to benefit significantly from the application of artificial intelligence (AI), particularly in the areas of simulation performance, graphic quality, and realism. This feature is especially helpful for online games, which rely on real-time simulations to work successfully.

AI 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.

Film 52
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Sandbox vs themepark

Raph Koster

It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. We used the term actively on MUD-Dev back in the day, making the distinction between simulation and “stagecraft.” MUD2 had far more simulation than MUDs did in the 90s … or any MMOs today! Enter “simulationism.”

Sandbox 59
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. The game says you must kill her first, like this, always -- and if she always dies so early, that means her concept doesn't get to interact with anyone else. It would feel terrible.

Fighting 130