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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. Manual handoffs between concept artists, modelers, and animators. (ii). Cross-Platform Considerations Live-service games must be optimized for PC, console, and mobile. These include: (i).

Art 52
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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. The concept for Unstoppable, where office workers are infected by a mysterious gas, followed after discussions with Lead Game Designer Cho Si-wook. “We Like Seoul-based Funnylocks with their recently released horror action shooter Unstoppable.

Indy 104
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Welcome to the weird and wonderful hand-build world of Harold Halibut

PreMortem.Games

Most of the sets, characters and props were built by hand over a period of 3 years. We then continued to weave between general world building and story writing.” “As for the creative process it was a team of people talking with each other in a room about world building and story writing with some concept sketches done in between.

Build 104
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

The 3D modeling process commonly begins with 3D modelers receiving a scan of a prop, character, or vehicle either directly from a live-action shoot or from external sources like MegaScans (a website offering a diverse range of pre-scanned generic assets). and cinematography (shot framing, composition, camera angles, etc.)

Film 52
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Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

The value of new Axies and SLP is propped up by new players putting fresh money into the game. 2020 is when things started getting interesting in three key ways: Sky Mavis released Mavis Hub, the PC launcher that serves as the central hub for new Axie Infinity updates as well as new games in the Axie Infinity universe.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

Making Call of Duty free Back when CoDO was conceived, consoles didn’t officially exist in China, AAA Mobile gaming was not yet a ‘thing’ and PC gaming mostly happened at Internet Cafes, where gamers paid to sit in front of computers to play, watch videos, eat, smoke and chat. There was no concept of events or free/ earnable content.

Content 52