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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” She drew a lot of the first concept art for the main characters. According to Lamhut the team explored several concepts before settling on Roguelites. says Lamhut laughing.

Studios 129
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Importance of playtesting in game design

Logic Simplified

One vital approach used during game development is playtesting. So, what is playtesting and how is it an essential part of game development? What is a playtest? A playtest is a method to see what works in terms of gameplay mechanics. Let’s find out. Here, the testers look out for the basic flaws in the game.

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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. Something I want to feel in a game rather than a structured concept. Playtesting is a huge part of the process, but also biased if you find yourself asking the same individuals for help. Whats your creative process?

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. Playtesting Patrik Nagy , a 20-year-old software development student from Hungary, began working on simple games at age 12, driven by a passion for programming and game development.

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. That’s why I wanted IHAS to deal with so many philosophical concepts.” A year later, I started to add puzzles and worked out a story and a few key philosophical concepts for the game.” Playtest early.

Dev 104
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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

Rebots came from a simple concept. We entered Steam Festivals, ran regular playtests and used social media.” With over six years of development behind them, Lead Producer Regő Porkoláb has learned some valuable lessons. Don’t make a game for six years!” But this idea quickly evolved into something more complex and engaging.

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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

Alice Ruppert , a leading authority on equestrian games with her website The Mane Quest and a producer on the game, spent most of 2023 working on its inception and concept, laying the foundation for a game that faithfully portrays horses.