Remove Concepts Remove Shaders Remove Texture
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Overall, texture importing should feel faster and more stable than ever before.

Beta 106
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Use Compressed Textures : Textured images can be saved with lower resolutions while compressed formats such as ASTC and DXT1 and DXT5 reduce memory usage without quality reduction. Texture Atlasing combines multiple textures into one atlas to lower the number of texture switches that occur.

Games 78
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

Special plane shader With Porco Rosso being such a great source of inspiration it feels only natural to have the game also look like a Ghibli film. It was a very tranquil concept at first, though we found our prototype didn’t offer enough things for the player to do.”

Studios 104
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Godot's new renderer, progress report #1

Mircosoft Game Dev

Our goal is to have a modern, clustered renderer that supports everything mainstream engines support, including PBR, global illumination and flexible shader editing. Refactor the texture API to include more modern texture compression formats. Write a more flexible, GLES 3 GLSL compatible shader language. For Godot 3.0 (our

Render 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

We're also giving you a special first look at some new environmental concepts and progress made to our newest WIP level area. This month, Cass was able to fully texture all three sets of Jhacanda tree houses and officially cross this ongoing task off his to-do list. We've got you covered. 3D Asset Design. Check it out!

Dev 52
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Benefits of 3D Art Outsourcing Services in Game Development

Moonmana

full-cycle development from concept to screening . concept art analysis, lots of necessary texture sets preparation . shaders preparation . Our outsourcing 3D game development services scope encompasses: 3D characters design. low poly hand painted characters and animals . mid poly PBR metahuman . 3D environment design

Art 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Plus, you'll get a first look at some of the incredible environmental and character concepts we've got in the works too. He was able to finish modeling all three sets before getting started on some seriously impressive texturing. We can't wait to see these textured! Let's get immersed in the dark fantasy world of Kristala.

Dev 52