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BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . There was a bunch of things she wanted in the game.
The Hitman studio will publish the first game built on Build a Rocket Boy's Everywhere MMO, but has no concrete plans to be a third-party publisher full-time.
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Top image: Gnoumagbee and Teninke Camara Photo by David Gossard from Tribune de Lyon It’s 3 am, and while the world sleeps, a creative force comes alive in the heart of Teninke Camara , the brilliant Creative Director and Founder of Blind Bend Studio. said Teninke. We are a great pair. We’ve pitched the game all around the world.
As a lesson in and reminder of what's philosophically important to my studios' games, inspirational posters have been a useful tool. This post features some 'here's what's important to me' concepts and asks you to come up with your own.
With their second game, Canadian indie studio Lithic Entertainment takes a sharp turn from the tranquil charm of their peaceful city-building debut title, Dwarrows. The concept for Scaravan 66 evolved from Lithic’s initial brainstorming. Most were recruited, while others found a different path to the studio.
In Creatures of Ava by Spanish indie studio Inverge Studios , players take on the role of Vic, a young explorer stranded on the planet Ava alongside her companion, Tabitha. However, as development progressed, the concept evolved into something much more narrative-driven.
Combine a Valve-like artful level design core with Destiny's tight skill tree, as well as Fortnite loot systems and skins, and you can imagine a somewhat decent pitch that lets the studio keep its soul despite a blood pact with the Zenimax money vampires. (In a typically Arkane-ish setpiece scale which you never see again.
Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I
Plenty of GamesIndustry.biz readers are familiar with the concept of crowdfunding, with well over a decade of Kickstarter campaigns helping to bring many a game to market. Less common, however, is equity crowdfunding. Read more
South Korean indie studio Cat Society is a small team with big ambitions. The three-person studio, made up of Minjin Ko, his wife Hyemyung Lee and their friend Yeram Kim, has been working on their debut title Dungeon Inn since 2019. This collaborative dynamic reflects the teams studio philosophy.
The four studio founders ( Lars Olsson , Daniel Nielsen , Jimmy Hultén and Jonatan Johansson ) laid the foundation there of what would eventually become Deliver At All Cost. Some of the initial concept and atmosphere from that school project still resides within the game,” explains Olsson.
We wanted to turn the typical team-shooter on its head and create a game unlike anything else in the shooter genre,” says Fun Dog Studios CEO and Creative Director Miles Williams. Or die trying The team at Fun Dog Studios developed a dynamic combat system that keeps NPC enemies constantly fighting each other. Or die trying.”
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020.
After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. Developer Dmitriy Gusev , operating under the name Diedemor Studio, made this game by himself. This has been one of the most complex games for me so far, he admits.
Concept Art World Mooncolony Mooncolony is a concept art and illustration studio based in Cambridge, UK, founded by Emrah Elmasli. These services include concept art, illustration, character design, marketing art and art direction. The post Mooncolony first appeared on Concept Art World
With IDFA regulation changes and an influx of new games entering the market, publishers and mobile game studios are facing an ever-uphill battle to acquire new players (UA) and retain them. premium battle pass. If that’s the case, it’ll be interesting to see whether other titles end up sneaking their way into Goddess of Victory.
Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. Yustas Games Studio, founded in 2014, has a diverse development history that spans popular time-management games and, more recently, midcore titles on Steam.
Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design.
It may have been born out of necessity, but after two successful murder mystery games EQ Studios can now be considered somewhat of a specialist in this particular genre. Still, Fery Tomi, Director of the Las Vegas based studio, wants to keep all options open for the next project. All the murder scenes are fictional”, assures Tomi.
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . There was a bunch of things she wanted in the game.
If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. We reached out to our two best friends, Ben and Bas Anderson , and together we officially started the studio.”
From funding innovative game studios to pushing the boundaries of skill-based monetization, the initiative aims to bring fresh talent and new game genres into Skillzs ecosystem. Develop a Unique Concept: Skillz is looking for new genres and fresh takes on skill-based gaming. But whats the core thesis behind this move? Lets dive in.
Concept Art World Two Dots Two Dots is a creative studio based in France and co-founded in 2012 by experienced concept and cover artist Seed Seven. It offers a large range of services: from creative concepts exploration to high resolution image and matte painting, from illustration and concept art to character design.
This couldn’t be truer for Kushal Sithlu , CEO of the South African studio Pineapple on Pizza. Today, his award-winning studio, just a year old, has been a part of the prestigious Google Indie Games Accelerator and the Creation Africa Program. Last year, it felt more grounded yet exhilarating as I represented my studio.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.
Known for his breakout solo project, Aerial_Knight’s Never Yield, Neil Jones has now teamed up with British dev studio BetaJester to bring its successor, Aerial_Knight’s We Never Yield , to life. “I shared the concept with them early on, and they were fully on board, which boosted my excitement.
. “I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. Crafting this project largely alone, Pidiashenko (working under the company name The Difference Studios ) navigates both the creative and practical demands of development in a uniquely personal way.
We spoke with recent graduate, Sai Usha Poojitha Mannuru, about her time studying Concept Art & Digital Illustration Foundations at CG Spectrum. Sai now works as a 2D concept artist and digital illustrator at Eitri Studio! Want to learn concept art from an award-winning artist like Tyler? BECOME A CONCEPT ARTIST
Do studio leads make that kind of call, or project leads? A big decision like this tends to come from agreement between the dev team's executive producer, the studio head, and the publishing executives. Where does a decision like taking DA4 from single player to live service back to single player most likely come from?
How do top game studios maintain a constant flow of high-quality assets without bottlenecks? With the right strategies, game studios can accelerate asset creation, streamline workflows, and maintain artistic consistency, ensuring their live-service games remain visually compelling and player-focused. Common issues include: (i).
The post Cost of Concept Art Creation – A Detailed Guide appeared first on Juego Studio. The term "isometric" refers to a perspective that presents a 2D environment in a 3D view, thus creating an illusion of three-dimensionality. If one looks back, one can find numerous iconic games that have been isometric.
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Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. Madiba humbly shared his studio’s struggles and how he was uncertain of its success. This is his story. She was right.
FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. Rebots came from a simple concept. Don’t make a game for six years!”
Within days, the concept was pitched to Meta and greenlit enthusiastically. ” Working on Wall Town Wonders has made the studio ‘incredibly enthusiastic’ about the potential of Mixed Reality. Agemans soon landed on the idea of open wall spaces as the perfect canvas for a miniature town. Our main focus right now is on this game.
In a post on its website , Remedy said the title was at its "early concept stage," supported by a small team. The developers will be assigned to other projects at the studio, and Remedy also reduced its recruitment and funding needs as a result. Codename Kestrel (previously known as Vanguard) was unveiled in November 2023.
Principal concept artist Kevin T. Hill told Kotaku that there were 35 people working at the studio at the time of its closure. Associate software engineer Walter Hill said on LinkedIn that the independent developer and publisher shut down. Chin also shared the news on X. Read more
As an independent studio always running out of money, DF has to constantly seek new deals and diversify its projects: Headlander for Adult Swim, Rad for Bandai Namco, and now some sweet sweet Sony VR money. Tech-wise, it's a vertical slice "learn Unreal 4" project, a big shift from a studio that used to roll its own in-house engine.
Game development is no longer just a one-man show – or even a one-studio spectacle. One rapidly growing model is external development, which sees a studio turn to one or more companies to assist with game creation. . ” Read more
But it also presented a wealth of new titles, most of them debut games from small indie studios, like Mythmatch, Caravan SandWitch, Littlelands, and many more. A platform for leftfield ideas and silly concepts, the event also delighted us by showcasing Optillusion's While Waiting. Read more
That’s why Brazilian developer Gamecraft Studios is evening the odds with a unique weapon-stacking system. We absolutely love coming up with new ideas and experimenting with crazy concepts.” Vampire Hunters was conceived at the beginning of last year during an internal game jam held at Gamecraft Studios. And it was!”,
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