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Mobile 3D Games vs. Console Games: What’s the Future of Mobile Gaming?

Big Games

As technology pushes the limits of what is possible on a small device, its clear that the future of gaming is shifting from console games to mobile 3D gaming. We will also reveal what we learned while comparing 3D Games to console Games. Lets discuss what is the core difference between console and 3D games.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Titles like Fortnite, Apex Legends, and Genshin Impact have redefined player engagement through frequent content drops, seasonal events, and community-driven updates. The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. These include: (i).

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Shooting for Success: Navigating the Ultra Competitive Shooter Genre

Deconstructor of Fun

PVP Shooters on console have been the dominant genre for nearly 20 years. In 2007 Infinity Ward released Call of Duty: Modern Warfare, which exploded on consoles and changed the industry -- Online Multiplayer shooters were no longer a “side mode” to your campaign -- but the dominant form of engagement.

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QORPO brings generative AI features to AneeMate with AWS

AWS Games

Most recently, QORPO integrated Amazon GameLift into its infrastructure to enable scalable cross-platform server hosting and matchmaking across titles. One of the platforms most popular games is the highly-rated, free-to-play shooter Citizen Conflict. Amazon GameLift is key to ensuring that the game can support player demand.

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Newzoo’s latest report: Almost 9 in 10 gamers spend money on in-game items

PreMortem.Games

These emerging players are at the forefront of consuming game-related content alongside their active involvement, emphasizing the growing trend of watching gaming-related media alongside playing. More than one platform Almost half of all gamers actively play on more than one platform.

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New Solution Guidance for building scalable cross-platform game backends on AWS

AWS Games

Games are increasingly cross-platform and online, and game developers need to develop secure and scalable backend features to support these online elements of their games. Developers also want to allow players to play with their friends across platforms, and move gameplay between those platforms to provide a seamless player experience.

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The Hunger Games for User Generated Content: Case Fall Guys

Deconstructor of Fun

E pic’s user-generated content (UGC) domination has required thousands of employees and 5 years of development but pays off with 40% of player game time and $350M generated from creator worlds. Can slow-rolling UGC pack the punch Mediatonic needs to defend the knockout genre on the console before mobile competitors eat their lunch?

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