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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

var console = JavaScript.get_interface("console") # Call the `window.console.log()` method. Everyone is welcome to participate in the translation effort , so that future releases can include more languages and more translated content. This makes it much easier to use JavaScript APIs in your Web projects. console.log("test").

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

. “It’s also, I think, in some ways a little scary that one device from one single company can theoretically replace every single device and can now sit right between the consumer and all the other content out there,” he mused. The discussion also addressed the challenges of producing quality content for VR.

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Product Mindset: Why Does Your Team Need It, and Is It Worth Cultivating?

Deconstructor of Fun

And if our game’s USP is graphics, then raising the bar for ordinary assets and continuing to refine old content could be an important business decision. Here’s a typical example: while trying to come up with a content-rich live ops feature, the team forgets that they’re going to have to update this content regularly so it can be reused.

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10 Tips on How to Make an iOS Game for Beginners

Big Games

Tip #4: Focus on User Experience and Interface Design Crafting an exceptional user experience(UX) and interface design is paramount to the best graphic games. An exceptional UX and interface design create the foundation for a genuinely delightful gaming experience. These elements are the linchpin of a game’s success.

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Happy 5th Steam Release Anniversary

Greenheart Games

– Most recently, a major content and quality-of-life update introducing new topics, everyone’s favorite new console, a brand new game mode and several important UX improvements went live for free. Since the original Steam release a lot has happened. – We have released 58 updates to the game.

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Adventures in Map Zooming, Part 1: Realtime Image Scaling

Grid Sage Games

I’ve always been interested in experimenting with larger alternative interface layouts, though because I didn’t see much promise in them, and doing so deviates from the core design, the idea was to wait until at least a likely engine update down the road, as well as the completion of most of Cogmind’s content.

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).

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