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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Unreal Engine Created by Epic Games, it is well known for its advanced rendering capabilities and excellent visuals. Although it mostly employs C++, it also provides a visual scripting language called Blueprints that lets programmers construct intricate mechanics without knowing how to code.

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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

Diccon took care of programming, visual scripting, Interface and controls.” “So we decided it might be fun to incorporate a delivery mechanic that tasks the player to fly from island to island with product in stow.” ” “For just two developers I think we took on too much work”, shares Hartley.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Here are some of them: AI-Powered Content Creators Ludo AI: This tool excels at generating gameplay concepts and mechanics based on your preferences. Visual Scripting And No-Code Solutions Bolt for Unity: This visual scripting editor within the Unity game engine allows you to build game logic without writing code.

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

More gamers prefer games that can be played on multiple devices, including consoles, laptops, and mobile devices. Additionally, you can deploy games on all popular devices and platforms, from iOS and Android to web plugins and consoles. As a result, they can make informed decisions to improve their game content.

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QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

AWS Games

In building the game, developers switch between Unreal Engine’s Blueprint visual scripting language and C++, and leverage the AWS SDK to call REST APIs from AWS Lambda. I could start on a server with a token that would bridge to Anywhere and make that fleet available via the AWS Console in the AWS cloud.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, It's a long read, so here's a table of contents to easily get to a specific section: New physically based 3D renderer. Visual Scripting.

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. But one area where it's lagging behind is in the way it handles file and network IO on various platforms, especially on systems like consoles. Part 1 ( previous post ): Version Control Systems Integration by Twarit Waikar. Interactive Music by Daniel Matarov.