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I don’t know if this is confidential or “too technical” for the blog, but how does developing for consoles actually work? As in, what is the workflow like? Obviously, you do all the coding on a PC, but how does the build get tested on consoles? How do you debug on consoles? It would be awesome if you could do a little rundown, but I understand if it’s not possible.

Ask a Game Dev

A console dev kit is a lot like a networked computer fused with a game console. It has beefier hardware than the retail console (because it needs to be able to hold and run debug builds of the game). Game consoles today typically have plugins for Microsoft Visual studio to handle the remote debugging process.

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The Next Debug Thing: Dean Mortlock on his new print magazine that celebrates video games

Game Development News

Richie Shoemaker flicks through the first issue of Debug, a new games magazine edited by veteran mag-ician Dean Mortlock that aims to be a champion for indie titles, studios and publishers

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Visual Studio Code - IDE Visual Studio Code (VS Code) is a lightweight, free, open-source code editor redefined and optimized for building and debugging modern web and cloud applications. It is highly extensible, and is available for Windows, MacOS, and Linux, providing a common ground for developers working on multiple platforms.

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Error: This device does not support WebGL2

Cocos

You could show up the debug console on iOS: How to Activate the iPhone Debug Console or Web Inspector but I can’t see any issues on my devices. We got this report for our game on poki.com. Edit: it’s probably due to the hardware. Some graphic cards seems not compatible with WebGL2.

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Local testing to cloud deployment: development workflows in Amazon GameLift

AWS Games

Create an Amazon GameLift Anywhere fleet In the AWS Management Console navigate to Amazon GameLift , then to Anywhere fleets in the console and select Create Anywhere fleet. If an AWS account and user are needed: Select Go to AWS Management Console. Install Amazon GameLift plugin for Unreal or plugin for Unity.

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Cocos Creator 3.8.1 with Colyseus SDK error while Client creation on Android device

Cocos

When I run the app on the device and look intro debug console, I see this error: On android device for some reason protocol property is undefined. Hi everyone, I built the cocos game for android device with colyseus-sdk 0.15.16. On web everything works fine.

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Cocos Creator 3.8.1 with Colyseus SDK error while Client creation on Android device

Cocos

When I run the app on the device and look intro debug console, I see this error: On android device for some reason protocol property is undefined. Hi everyone, I built the cocos game for android device with colyseus-sdk 0.15.16. On web everything works fine.

Debug 52