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The Top 10 Popular VR Game Development Tools

Logic Simplified

Visual Studio Code - IDE Visual Studio Code (VS Code) is a lightweight, free, open-source code editor redefined and optimized for building and debugging modern web and cloud applications. Unreal - Game Engine Unreal Engine is a powerful and production-proven RT3D (Real-Time 3D) computer graphics game engine developed by Epic Games.

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. And that’s where Unity wins.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Fix several render issues found while debugging XR ( GH-68102 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). Rendering: Fix cluster_render.glsl failing on some Macs ( GH-67746 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ).

Beta 99
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, Some of the editors are also always shown with persistent buttons: Output console. Debug on hardware devices.

Engine 52
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Godot Showcase - Little Red Dog Games talk about their experience

Mircosoft Game Dev

Do you have prior experience with other game engines? We've worked with other engines and frameworks before, but we stumbled upon Godot while actively looking for new game engines to try out with strong Linux support in 2015. You can check it out on Steam. How did you discover Godot? When did you start using it?

Engine 52
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Release candidate: Godot 3.5 RC 1

Mircosoft Game Dev

Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Windows: Improve console handling and execute ( GH-55987 ). This changes the editor console handling to be like on Unix systems (Linux and macOS). Core: Add search methods for pool arrays ( GH-60856 ). x no longer works in this 3.5

Render 52
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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Windows: Improve console handling and execute ( GH-55987 ). This changes the editor console handling to be like on Unix systems (Linux and macOS). Core: Add search methods for pool arrays ( GH-60856 ). x no longer works in this 3.5

Render 52