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Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET
Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Windows: Add console wrapper app to handle console i/o redirection on Windows ( GH-67434 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET
Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDNative, VisualScript). See the full changelog since 3.3-stable
Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. If you do not have an account, create a new one here. Cleaning Up.
Console support. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. Console support. Godot's open license allows any company to port the engine to consoles and offer it as a product.
Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDNative, VisualScript). See the full changelog since 3.3-stable
Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDNative, VisualScript). See the full changelog since 3.3-stable
Core: Improve the console error logging appearance: ( GH-49577 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDNative, VisualScript). See the full changelog since 3.3-stable
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