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Why did Sega buy Rovio?

GamesIndustry.biz

It's the latest example of a long-standing console and PC publisher trying to establish a foothold in the lucrative but highly competitive mobile gaming market, following Take-Two's $12.7 billion purchase of Zynga , Electronic Arts' $2.1

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What are AAA Games and Mobile Games?

iXie gaming

With the rise of the gaming industry, two distinct categories of games have emerged: AAA games and mobile games. These games offer different gaming experiences, target different audiences, and have unique testing requirements for game QA. Can Mobile Games Be AAA?

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The Play Pendulum • A theory of innovation cycles in interactive entertainment

PreMortem.Games

Atari led the charge, creating new types of games for home consoles. Games like Pong , Asteroids , and Space Invaders weren’t just technical achievements; they represented entirely new forms of play. The advent of 3D graphics led to revolutionary games like Super Mario 64 and Tomb Raider. billion in 1994 to $24.5

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Learn From the Best: Top 10 Mobile Game Development Companies in the World

Big Games

Following good values and trends are essential for any mobile game development company. Hashbyte Studio is a leading mobile game development company that focuses on providing high-quality games to our audience. They have expertise and knowledge on multiple platforms, which include PCs, consoles, and mobile.

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AWS gears up for action-packed Gamescom and Devcom 2024

AWS Games

Game Servers on AWS: How to Select for Success led by AWS for Games Senior Solutions Architect Benjamin Meyer and AWS for Games Solutions Architect Rieha Burrell from 15:00-15:30 CET on Stage 4 – (Confex Lvl-1). Register here.

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Japanese Games VS Western Games:

Game Errors

Aesthetics Finally, when it comes to aesthetics, Japanese games often feature colorful, anime-style visuals that are inspired by manga and anime, while Western games tend to have a more realistic, gritty aesthetic that is often influenced by Hollywood action movies. Does Japan dominate the gaming industry?

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Molyneux on media mistakes, and creativity

Game Daily

The badly botched launches of Kickstarter game Godus, and mobile game Curiosity further damaged his reputation. This week though, he gave a long and frank interview to Simon Parkin’s excellent My Perfect Console podcast , in which he spoke about his habit of over-promising game features that often fail to materialize.

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