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This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Windows: Improve console handling and execute ( GH-55987 ). This changes the editor console handling to be like on Unix systems (Linux and macOS). back in 2020!
The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. And for more advanced use cases, there is now also TextMesh to generate 3D meshes from font glyphs, so you can add Word Art to your scenes ;). and backported to 3.5. Scene unique nodes ( GH-60527 ).
The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. And for more advanced use cases, there is now also TextMesh to generate 3D meshes from font glyphs, so you can add Word Art to your scenes ;). and backported to 3.5. Scene unique nodes ( GH-60527 ).
This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. To help with the common task of accessing specific nodes from scripts, Juan Linietsky ( reduz ) added the concept of "scene unique names" for nodes in the master branch ( GH-60298 ), and Tomasz backported it for 3.5.
The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. And for more advanced use cases, there is now also TextMesh to generate 3D meshes from font glyphs, so you can add Word Art to your scenes ;). and backported to 3.5. Scene unique nodes ( GH-60527 ).
The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. And for more advanced use cases, there is now also TextMesh to generate 3D meshes from font glyphs, so you can add Word Art to your scenes ;). and backported to 3.5. Scene unique nodes ( GH-60527 ).
The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. And for more advanced use cases, there is now also TextMesh to generate 3D meshes from font glyphs, so you can add Word Art to your scenes ;). and backported to 3.5. Scene unique nodes ( GH-60527 ).
The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. And for more advanced use cases, there is now also TextMesh to generate 3D meshes from font glyphs, so you can add Word Art to your scenes ;). and backported to 3.5. Scene unique nodes ( GH-60527 ).
The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. And for more advanced use cases, there is now also TextMesh to generate 3D meshes from font glyphs, so you can add Word Art to your scenes ;). and backported to 3.5. Scene unique nodes ( GH-60527 ).
It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs. These sorts of interactions have to be explicitly scripted. .
which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. Console support. This does not let you use SVGs directly as 2D meshes yet, but it's on the roadmap for future releases.
This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Rendering: Bind mesh merging functionality in MeshInstance ( GH-57661 ). Windows: Improve console handling and execute ( GH-55987 ). back in 2020! Shaders: Many improvements backported from master ( GH-56794 ).
This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Rendering: Bind mesh merging functionality in MeshInstance ( GH-57661 ). Windows: Improve console handling and execute ( GH-55987 ). back in 2020! Shaders: Many improvements backported from master ( GH-56794 ).
This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Windows: Improve console handling and execute ( GH-55987 ). This changes the editor console handling to be like on Unix systems (Linux and macOS). back in 2020!
This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. To help with the common task of accessing specific nodes from scripts, Juan Linietsky ( reduz ) added the concept of "scene unique names" for nodes in the master branch ( GH-60298 ), and Tomasz backported it for 3.5.
by calling queue_free() ) but is still accessed somewhere else in a script. release, adding an AESContext to provide a scripting interface to AES-ECB and AES-CBC encryption/decryption methods. Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Promote object validity checks to release builds.
Improvements to the Visual Scripting System by Swarnim Arun. By adding a simple cache to it, we made it so that light map texture coordinates are only computed when there's an actual change to the geometry of the mesh. Further optimizations will be done so it isn't necessary to process the same scripts again and again.
When a project is built, UBT reads the file and uses it to generate the necessary build scripts and configuration files. These include: UStaticMeshComponent to render a plane mesh on which we'll set a dynamically created material instance. If the search succeeds, set the Plane as the component's static mesh.
Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). Windows: Open a new console window for the editor instances ( GH-55925 ). Editor: Fix EditorPlugin.remove_inspector_plugin() instance cleanup ( GH-55658 ).
Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). Windows: Open a new console window for the editor instances on Windows 11 ( GH-55925 , GH-55967 ). Editor: Fix EditorPlugin.remove_inspector_plugin() instance cleanup ( GH-55658 ).
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