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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). Rendering: Fix Metal handling of cube textures; assert equal dimensions ( GH-104341 ). GUI: VideoStreamPlayer: Stop video on exit tree ( GH-103396 ).

Render 85
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

A simple texture change or model update can impact gameplay mechanics, UI design, and monetization strategies. AI-driven tools to speed up repetitive tasks like UV mapping and texture generation. Cross-Platform Considerations Live-service games must be optimized for PC, console, and mobile. Common pitfalls include: (i).

Art 52
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. Blender Blender is an open-source 3D computer graphics software tool.

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Level-Up Mood Board Creation with Amazon Bedrock and Miro – Part 1

AWS Games

That’s the power of a mood board—a curated collection of images, colors, and textures that encapsulate the essence of a project. Step back and evaluate if the collection of images/textures achieve the desired theme and mood. Amazon Bedrock setup instructions Find Amazon Bedrock by searching in the AWS console.

AI 120
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Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

Animation: Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ( GH-103921 ). Rendering: Fix Metal handling of cube textures; assert equal dimensions ( GH-104341 ). Animation: Fix rest translation space in LookAtModifier3D ( GH-104217 ). This release is built from commit abef5e0d2.

Bug 76
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Missing texture error in loadScene from AssetBundle

Cocos

However, when bundle.loadScene, the following error appears in the console The image just didn’t show up. First, I turned the game project into an AssetBundle. Then I did a remote load from the game selection project and it worked. The asset 410fb916-8721-4663-bab8-34397391ace7 is missing!

Texture 52
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Missing texture error in loadScene from AssetBundle

Cocos

However, when bundle.loadScene, the following error appears in the console The image just didn’t show up. First, I turned the game project into an AssetBundle. Then I did a remote load from the game selection project and it worked. The asset 410fb916-8721-4663-bab8-34397391ace7 is missing!

Texture 52