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QORPO brings generative AI features to AneeMate with AWS

AWS Games

Most recently, QORPO integrated Amazon GameLift into its infrastructure to enable scalable cross-platform server hosting and matchmaking across titles. The platform is developed with blockchain technology, bridging Web2 and Web3 gaming experiences.

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Level up game development insights at AWS re:Invent 2024

AWS Games

re:Invent 2024 festivities include keynotes featuring AWS leaders sharing the latest cloud and generative artificial intelligence (AI) innovations. Monday, December 2, 2024 (all times in Pacific Time) Featured speakers include: Riot Games Sr.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 is jam-packed with new features despite having a much shorter development period than 4.3. release cycle. New in Beta 1!

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

This article compares these two platforms in detail and explores their features, benefits, and real-world applications to help you make an informed decision. Features Comparison: Unity vs. Unreal Engine When deciding between these two, check and compare via an Android game development company in India.

Engine 52
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New Solution Guidance for building scalable cross-platform game backends on AWS

AWS Games

Games are increasingly cross-platform and online, and game developers need to develop secure and scalable backend features to support these online elements of their games. This takes time and focus away from what really matters, the specific features that make their games’ online experience unique.

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Cracking the Game Growth Code: Lessons from SciPlay

Deconstructor of Fun

A big part of this strategy was the integration into Light & Wonder , a cross-platform games company known for creating physical slot machines, i-gaming products, and innovative game experiences that connect content, hardware, and systems across platforms and channels.

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The Hunger Games for User Generated Content: Case Fall Guys

Deconstructor of Fun

E pic’s user-generated content (UGC) domination has required thousands of employees and 5 years of development but pays off with 40% of player game time and $350M generated from creator worlds. Gamemakers should watch closely for how this new mode impacts Fall Guys’ performance as a distinct add-on feature.

Content 64