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Rendering: Portal occlusion culling. Portal occlusion culling. Up till now a significant missing feature in the renderer has been the ability to cull (prevent rendering) objects that are within the camera view, but occluded by another object (for instance a wall). Core: Promote object validity checks to release builds.
Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). RichTextLabel: Add option to fit height to contents ( GH-33235 ). C#: Fix exported values not updated in the remote inspector ( GH-38940. Core: Ensure COWData does not always reallocate on resize ( GH-37373 ).
release, with a lot of new content and many updates to existing tutorials to match the 3.2 Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). RichTextLabel: Add option to fit height to contents ( GH-33235 ). build per se , the online documentation for Godot 3.2
Various light culling fixes. This is particularly useful for files which you intend to process yourself from scripts based on their raw contents (e.g. Users of Visual Script and Visual Shaders, as well as developers relying on graphs in their game projects and editor plugins, will find this little UX improvement in Godot 3.3.
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