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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss). Highlights Many features originally intended for 4.3 ended up making it into 4.4

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Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

In today's post, I'd like to show you how to retrieve an image provided by The Art Institute of Chicago via its public API , how to create a texture from this image, and how to feed this texture to a material and render it on a plane accompanied by a floating text with title, name of the artist and some other details.

Data 87
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VFX Reel Mistakes That Could Cost You Jobs

Filmustage

Unlike traditional solutions, a comprehensive approach considers multiple factors - from content selection to optimal duration and technical quality. Poor Quality Renders The foundation of an effective presentation relies on pristine output quality. Implement 1080p resolution rendering with 8-10 Mbps bitrate settings.

Render 52
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Release candidate: Godot 4.4 RC 3

Mircosoft Game Dev

In the meantime, the communication team is doing an amazing work to finalize the contents of the release page, so that you can all (re)discover the highlights of Godot 4.4 Rendering: Shaders: Only convert default value to linear color if type hint is source_color ( GH-103201 ). with an exciting format! is ready for prime time!

Bug 76
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Revolutionizing Cloud Gaming and Graphics Rendering with NVIDIA GDN

Nvidia

Gaming has always pushed the boundaries of graphics hardware. The most popular games typically required robust GPU, CPU, and RAM resources on a user’s PC or. Gaming has always pushed the boundaries of graphics hardware.

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Practical Tips for Optimizing Ray Tracing

Nvidia

This starts from mesh instance selection and their data. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter. Instance data generation. It may be a good idea to perform static and dynamic object data processing in parallel on the CPU.

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Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. Adam : There are many things to take into consideration when adding ray-traced effects to a game’s renderer. Note that you can access this content on demand.) This works today.