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Shader Debugging Made Easy with NVIDIA Nsight Graphics

Nvidia

Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. We love shaders, but they can be hard to debug.

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The Best Tools to Improve Gameplay Performance

Nvidia

NVIDIA set out to redefine real-time rendering through AI-based super resolution — rendering a fraction of the original pixels and then using AI to reconstruct sharp, higher resolution images. As a developer, System Latency (click-to-display) can be one of the hardest metrics to optimize for.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Such pointer could be reported as valid even though the memory it points to was not, or worse, that memory could now hold a different object, leading to hard to debug situations. Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g. C#: Allow debugging exported games ( GH-38115 ). feature set.

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Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

which includes quality and performance improvements to the Infinite Scrolling Volumes feature, new functionality for static reflection probes, and a debug mode for 10-bit radiance. Designed to work with low ray per pixel signals, the NRD is a spatio-temporal API agnostic denoising library. RTX Direct Illumination 1.2

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QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

AWS Games

They were experimenting with pixel streaming in Epic Games’ Unreal Engine and using AWS for Games services to support that pipeline. Devine employs the solution to monitor gameplay traffic on a local workstation for debugging. Amazon CloudFront is used for content delivery, and Amazon CloudTrail tracks user activity and API use.

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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

The latest suite of technologies multiply performance in games while accelerating how quickly developers can create content. This reduction in iteration can save developers time and publishers money, allowing them to focus on creating more photorealistic content.

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

NVIDIA DLSS Plugin for UE4 DLSS is a deep learning super resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher resolution images. NVIDIA Reflex NVIDIA Reflex is a toolkit to measure, debug and improve CPU+GPU latency in competitive multiplayer games. The NVIDIA RTX UE4 4.25