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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

This game engine requires minimal coding knowledge to build mobile games – instead, it offers a visual scripting system and supports third-party solutions such as Bolt. As a result, they can make informed decisions to improve their game content. Seamless Debugging Debugging is a crucial part of mobile game development.

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Using Unreal Engine for AR and VR Development

Logic Simplified

The Blueprint Visual Scripting System Based on the idea of a node-based interface, the blueprint system in the Unreal engine creates gameplay elements. Its advanced 3D creation tools empower developers to build photoreal visuals for immersive experiences.

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QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

AWS Games

In building the game, developers switch between Unreal Engine’s Blueprint visual scripting language and C++, and leverage the AWS SDK to call REST APIs from AWS Lambda. Devine employs the solution to monitor gameplay traffic on a local workstation for debugging.

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). HTML5: Debug HTTP server refactor with SSL support ( GH-48250 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).

Beta 52
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Godot reaches 2.1 stable!

Mircosoft Game Dev

Godot now supports live script reloading! Simply save your script and it will be updated in the running game. If you are running your game on an external device ( e.g. Android), and using "Deploy with Remote Debug", live script reloading will magically happen in there too. Remote scene inspector.

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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). HTML5: Debug HTTP server refactor with SSL support ( GH-48250 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Editor: Add custom debug shape thickness and color options to RayCast ( GH-49726 ). HTML5: Debug HTTP server refactor with SSL support ( GH-48250 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).

Beta 52