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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

If you've been keeping up with our dev blogs already, you know that they're pretty hefty when it comes to content. Well, we've been carefully and strategically saving some of our best content in anticipation of finally launching the official Kristala Patreon campaign. Why, you might ask? BUT WAIT, THERE'S MORE!

Dev 52
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CGS Grad's Unreal project selected as finalist for 2023 Rookies Awards

CG Spectrum

I chose the City Sample Demo because it already looks amazing, and since the class lessons were in using the Take Recorder instead of environment building, this seemed like a win for my time spent and potentially having something cool for my portfolio. City Sample Demo 3D environment. REAL-TIME 3D COURSES

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The Kristala Dev Blog - Issue #18

Astral Clock Tower Studios

To all the talented Black developers, streamers, artists, musicians, and content creators - to all our Black friends, family members, coworkers, and community members: We see you. In addition to the icons, Bianca designed a few loading screens that will be featured in the Kristala crowdfunding demo. Animation / Rigging / Production.

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In last month's dev blog installment, we introduced you to the progress we'd commenced on the overhaul we're currently giving to the entirety of the Kristala demo—including characters, enemies, levels, and more. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo. Let's dive in.

Dev 52
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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

The course content helped walk me through pretty much all the steps of Metahuman creation. Virtual production real-time workflow demo with Deepak Chetty. I took it as a chance to add human characters as well as a challenge to go through the Metahuman implementation. Hanny added realistic Metahumans to her cinematic.

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Make a fully functional calculator in Unity not only for VR, Part III

DameDev.tv

Right-click on the Project content tab and from the context menu that appears, select Export Package. " Next, drag and drop the previously exported.unitypackage file into the Project content tab. Importing Samples To make our life a bit easier, let's import an XR rig from the Unity sample assets. And that's it!

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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. You can listen to our episode of the Game Raven Review podcast right meow! Concept Art.

Dev 52