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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Financial success Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. When his last game, that he spent 17 months working on, flopped, Auronen felt the pressure to make enough money to support his family. So what went wrong?

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Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

. “I try my best to accept that I may not be the most talented or brilliant game developer in the world, but that I am capable of making something fun and beautiful.” Years ago, I became a solo developer initially because I wanted to make games, plain and simple. ” Why did you become a solo developer?

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

I produced a lot of content and had some success, but it wasn’t all that sustainable. Eventually, I burned out and decided to end my content creation career in early 2021. After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” How did you get the idea for IHAS?

Dev 104
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Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

Since childhood, Nicot always had a fascination with video games, but when it was time to pick a career, game designer wasn’t on the radar. He went into transportation management, but game development never really left his mind. The Sanctua game design document was 95% complete before I started coding.

Dev 239
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A follow up to your answer about veilguard (was really hoping you would touch on that one). Why do game companies that have a “bad” release always seem to start from the bottom of the pyramid when it comes to restructuring and recouping losses? Why fire low level devs who did their best with what they had, when the companies have people in senior positions making hundreds of thousands of dollars (if not more) that they could just cut from? Why do the trenches always get the punishment first?

Ask a Game Dev

The next factor is that each major experience level up a dev attains tends to be a geometric difference in productivity. [ A large task that would take a junior dev two months to complete might take a mid-level dev one month and a senior dev only a week or two ].

Dev 69
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20 New Year’s Resolutions for Board Game Devs in 2020

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. With that in mind, I want to help you come up with some New Year’s Resolutions of your own, ones specifically related to board game design. Play-test with game designers. Let’s say you’ve made light games.

Dev 130
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Your recent reblog about game writing made me curious: how much would the skills of game TRANSLATION transfer to game WRITING. Because I’m already a translator in the games industry, and I feel like I already have to do a lot of that stuff? Dialog with multiple character voices, tutorials and tooltips with UI restrictions, working within other people’s settings obviously, etc etc. All while trying to keep things both snappy and entertaining for the players. Honestly you are making it sound like these sorts of nuts and bolts writing skills that a translator needs are more useful than coming up with ideas, which a translator does not generally do

Ask a Game Dev

Localization devs do a great deal of the same kind of work that narrative designers do. If you so desire, you can absolutely use your localization work as examples of past narrative design experience. If you so desire, you can absolutely use your localization work as examples of past narrative design experience.

Dev 52