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Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

I can really implement my vision, and I have the flexibility to add in content and mechanics that Creo’s fanbase and others would like to see. I also speak with my friends, family, and community extensively to get feedback on lore, game mechanics, design, and more. And the biggest pitfalls? How do you deal with that?

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Last time we had a global recession, life style games were barely a thing only in the form of subscription based MMO’s. How do you think modern lifestyle games without subscriptions will fare?

Ask a Game Dev

They have low cost to buy in, but they also have lots of content and plenty of retention mechanics for those who stay to play. Lifestyle games tend to have lots of content, be fairly inexpensive to pick up post-launch, and comforting to lapsed players. Instead of getting the collector's edition, they'll buy the standard edition.

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Solo dev Matthieu Houllier lets you take a paper plane on an adventure in Paper Sky

PreMortem.Games

French solo dev Matthieu Houllier , operating under the name Brute Force , has been making games by himself for five years. I prioritize creating content based on what I believe will facilitate the game’s marketing efforts”, he explains. In that time he has released the 3D platform game Crumble. “It

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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

He says it helps artists to free up their time and produce content more efficiently. Currently, our system is designed to address highly repetitive and mechanical content production problems, such as matching lip movements. By utilizing these systems effectively, we can definitely present high-quality game content to players.

AI 194
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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Drawing inspiration from their own experiences in bouldering, the team sought to incorporate the exhilarating mechanics of climbing into the game. There would be an almost infinite amount of awesome content. It creates awesome content that is often better than handcrafted. It is great to see that it’s working out so far.”

Indy 104
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20 New Year’s Resolutions for Board Game Devs in 2020

Brand Game Development

Experiment with a theme or mechanics you’ve never used. Content creators such as podcasters and bloggers often enjoy working with guests. You can read more about that in my article here: Setting Up Social Media as a Board Game Dev: A Primer Course. Let’s say you’ve made light games. Happy New Year!

Dev 130
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Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil”

PreMortem.Games

Between one job and another I always tried to include some type of content related to games. Throughout development, you may often be tempted to include incredible features and mechanics that weren’t originally planned, which can make the project’s completion elusive. Beware of mutant scope.

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