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Digital Chess, one of the first video games ever created, has experienced a massive revival on mobile, with hundreds of Chess games available to download from the iOS store. million people signing up to the browser-turned-mobile game Chess.com and a 603% leap in chess book sales in the US; it now even has an exclusive game on Netflix.
So far she has facilitated the awards of esports athletes between the ages of 8 and 18 with rewards such as dedicated gaming laptops and Amazon vouchers. She highlighted the shift from scheduled TV programs where TV was on between 4 pm and 10 pm when she was a child to on-demand content today. Now there are hundreds of millions.
Content stays king. Mobile gaming continues to dominate this category, accounting for $109.6 billion in 2025E Esports & Live-Streaming face ongoing monetization challenges. Some highlights from the report: The global market for interactive entertainment is on course to reach $250.2 year-over-year. billion (3.6%
billion (+77% YoY) EBITDA: 876 million (+78% YoY) Monthly Active Users: 300 million, the highest since 2014 This is a massive turnaround from 2023 when Supercell fell out of the top 10 mobile publishers. The team experimented with everything from esport to UGC and even went as far as removing gacha - only to put it back in.
Whereas if 90% of the people in a bar were women, the idea is that the environment is more appealing than the actual content. ” Based in Kenya, Adeline is passionate about creating immersive gaming experiences and has diverse experience in game development projects, from mobile to PC and VR.
In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of Mobile Games Executives, published his yearly blog post. All in all, Ilkka’s yearly blog is an inspirational and quite sincere vision of the top brass of a major mobile games company. Clasharama), community and esports (.
billion remains the largest single market, edging out mobile which has £1.5 Digital console grew more in 2020 (24%) than mobile (21%). I can’t quite see where “esports revenue” is captured. Is it in the Streaming and Game Video Content segment, which is at £45.6
Hearthstone - the leader of the category since it’s 2014 launch - fell 32% on mobile, struggling to retain players with the same old ranked ladder and struggling to monetize players with new game modes. Hearthstone lost on its home turf Hearthstone is no longer the biggest mobile card game in the US - it has been passed by Yu-Gi-Oh!
Many believe that Gaming and Esports industry has taken a hard hit as the offices reopened after COVID-19, and the downfall of this industry has begun. The reason behind this is the portability of mobile devices and their affordability compared to other gaming devices available out there.
In looking at recent innovations, a few key takeaways: Platform Expansion: We saw 1 new platform emerge but it was a huge one that now eclipses the other platforms: mobile Genre Expansion: We continue to see genre expansion and as before likely powered by technology enablement (e.g., eSports I think there’s a few of them.
In this session , the company shared its esports journey from a stopgap solution to laying the foundation for the next generation of esports fandom with Project Stryker. Metaverse – metaverse experiences are creating results for 3D content creation, gaming, interactive events, and XR streaming. Learn more. Learn more.
Wreck League from nWay (a subsidiary of Animoca Brands, which also owns The Sandbox, TicBits, and Sky Mavis, among others) was announced earlier this month, and has been buttressed with a steady stream of blog posts, online explainers, and video content. You can find out more here.
TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? As the Supercell blog post stated a year ago, “ We are establishing this new team to pursue a specific goal: assemble and enable the best talent in North America to create what’s next across any platform, not just mobile. Subscribe here!
While it’s proven that the MOBA core has not resonated in the Western markets on mobile , both League of Legends and DOTA2 are highly popular with the PC audience in the West. After initial Nintendo Switch launch, the game bursted onto mobile with 30M installs in the first week. So what happened to Pokemon Unite?
It specializes in producing both 2D & 3D content and has up to 200 employees. Specialties: – 3D Modeling, Physically Based Rendering, 3D Animation, 3D Design, Architectural Visualization, 3D Presentations, 3D Art, 2D Art, 3D Printing, 3D Multiplication, Interactive Walkthroughs, 3D Content, 2D Animation, NFT, and Metaverse.
This makes the genre second largest on mobile in (outside key Asian markets) after Puzzle games. While today's Game of War is little more than a profitable legacy title, the game was pivotal to growing the 4X sub-genre to what it is today - a $5B sub-genre on mobile in the Western markets. Then Yu-Gi-Oh came along.
Most mobile gaming companies bet on incremental innovation as their gateway to success. Instead, we think that Clans would have declined even without Clash Royale (albeit at a slower rate) due to the “law of gravity” that all mobile games face after launch and, therefore, that Clash Royale was net positive. Cover image: Talouselämä. #1
The Sky Mavis team knows all this, which is why there are several new developments in the pipeline: a F2P version with (potentially) greater distribution, land, user-generated content, and more. There’s perhaps more utility to come as land and user-generated content launch (more on this in the next section).
Executive Summary What: MARVEL SNAP is a mobile CCG by Second Dinner, a new studio founded by veterans from Hearthstone. Key strength: Its biggest strength is the gameplay perfectly adapted for mobile. So when it comes to mobile, it’s another of these genres that do not work as well in the West. Source: Data.ai
Top image: Marvel Strike Force by Scopely This week Savvy Games Group , a subsidiary of the Saudi Arabian government’s Public Investments Fund, announced that it agreed to purchase Scopely , a privately held mobile game publisher, for $4.9 The current transaction is a clear indication that is also building a content catalog.
This implies that players switch between mobile, PC, and console. Developers are now using AI for natural language processing (NLP), procedural content generation, and personalized gaming experiences. More Robust Franchises Have Gone Mobile There’s a significant increase in the use of smartphones in 2023. Approximately 6.92
Platform preferences: Both Fortnite and Apex Legends are available on mobile, PC, and console. Here are some interesting stats and graphs about these events: The total number of tournaments: According to the Esports Charts, both Apex and Fortnite had many official and unofficial tournaments. Some of these events are official.
We're talking about massive layoffs across the tech industry and gaming in particular, new mobile game studios from NetEase and Nintendo, Playtika's latest earnings report, the dramatic and sudden collapse of FTX and the ongoing creator royalty debate going on in the world of NFTs. ? million despite lowest quarter since 2020 ?
It is built for mobile but will first debut on PC. For the rest of this blog post, we’ll be giving you an in-depth look at Runeterra’s design and innovations as well as discussing the unique monetization strategy Riot has announced for Runeterra - which places hard spending caps on content acquisition - and the implications of that strategy.
We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. It’s no surprise to any readers of this newsletter that Apple set off a nuclear warhead into the heart of the mobile games business with IDFA deprecation, under the thin veil of user privacy.
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