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How to Rise Above the Noise of the Internet & Get Noticed

Brand Game Development

We’re in an unprecedented era of creativity made possible by the internet and low barriers to entry. Why is it so hard to get noticed on the internet? Understanding why it’s hard to get noticed on the internet is critical to understanding how to fix it. So many board gamers out there share the same lament.

Internet 130
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Why and How to Get Featured on Board Game Blogs and Podcasts

Brand Game Development

In fact, in many ways, getting featured on blogs and podcasts is easier than convincing people to review your board game. There is nothing more beautiful to an online creator’s ears than “I want to help you create content for free.” How about getting featured on a podcast? Need help on your board game?

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3D Content Interoperability with Topology-Free Modeling

Nvidia

In addition, due to the topology creation process, 3D modeling is time consuming and has a high entry barrier for content creation. According to Ashot Gabrelyanov, CEO of Shapeyard development company Magic Unicorn, “As the web evolves, its content form does, too. This makes them inoperable with multiple platforms in the metaverse.

Content 94
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Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil”

PreMortem.Games

Yet, with help from the internet and some classes in college, he realized that he too could create games. However, things changed over time and I had more access to information with the arrival of the internet. Between one job and another I always tried to include some type of content related to games. Beware of mutant scope.

Dev 163
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There’s a lot of noise online about live service games being detrimental to the quality of games, such as initial launches being bug ridden and with incomplete features. Is there any truth to this last statement? And are the spending patterns reflecting the idea that people are dissatisfied with this model of monetization?

Ask a Game Dev

Before we could patch, producers would cut content and features much more mercilessly because we lacked the time to finish that content properly and still pass certification. There were a lot of features and content that players never saw because we couldn't get them polished and stable before the game had to ship.

Bug 52
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Ada Eden’s AI-powered 1001 Nights is a human story about narrative power

PreMortem.Games

Many see AI as an evil tool that scours the internet, grabs bits and pieces of other people’s work, and spits out bizarre creations with seven fingers. In their game, AI isn’t just a feature, it’s part of the narrative. I put an AI content disclosure on the game page. Meet Ada Eden , the development team of 1001 Nights.

AI 91
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How to Build Your First Online Community to 1000 Members (or More)

Brand Game Development

The internet is already so noisy. As I see it, an online community is any place that people are actively engaged in conversation on the Internet. Every once in a while, you’ll see criticism of your administration or even simply an expressed desire for new features. Building an online community can be daunting at first.

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