Remove Content Remove Fighting Remove Indy
article thumbnail

COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. The solution he came up with was to mix up linear gameplay sections, open sections with world jumping, and tense boss fights. Cocoon’s development journey spanned a challenging 6.5

Puzzle 257
article thumbnail

Indie Postmortem 2: Geneforge 2 - Infestation. Avoiding Utter Disaster.

The Bottom Feeder

This is the second part of the design/marketing/release process for our newest indie RPG, Geneforge 2 - Infestation. TL;DR: We’ve been making indie games for a living for 30 years. After all, while indie developers like to pretend we're a family, it's still a business. You are fighting them for press coverage.

Indy 92
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

I produced a lot of content and had some success, but it wasn’t all that sustainable. Eventually, I burned out and decided to end my content creation career in early 2021. I have a lot of respect for solo indie developers, but I often struggle with the limitations and it is not what I want to be doing long-term.

Dev 104
article thumbnail

Some Scattered Thoughts About Hades

The Bottom Feeder

It's a 2020-vintage roguelike, which means: A bunch of rooms with fights. Of course, any hit indie game in this decade gets heavily studied and mercilessly copied. ) Hades indeed has an enormous amount of content. Subscribe now Spiderweb Software creates turn-based, indie, old-school fantasy role-playing games.

Indy 73
article thumbnail

In the world of Aikyam, special powers are fueled by kindness and collaboration 

PreMortem.Games

Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. We’re aiming to create content that resonates with a broader, untapped audience”, she says. Spreading kindness “From a content creation perspective, we have even higher aspirations.

Art 166
article thumbnail

Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Airships: Conquer the Skies is still going strong on Steam and Stark keeps adding new content to the game to keep the community interested. Her upcoming game, Spilled! ,

article thumbnail

So long 2023! Thank you for the great game dev stories

PreMortem.Games

Please join us on our own little walk down 2023 memory lane. See you in 2024!

Dev 104