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We’ve been writing about the growth of ‘hybrid’ mobilegames – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.
If you’re looking for ways to improve player retention for your mobilegame, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. The best in-game collaboration events are often mutually beneficial. Simulation RPG Vikingard collaborates with TV show, Vikings.
Only 15% of casual puzzle games in the US top grossing 200 have implemented it, despite it proving reasonably effective at boosting performance in several level-based puzzle games. With that in mind, are mobilegame studios missing out on an important opportunity here to boost engagement?
Hit & Run is a typical runner game, where you avoid dangers and collect, well, in this case, people. But for this game, they layered in choice – fight enemies to make your character stronger, and avoid ones that are too tough. What we especially love is Rovio decided to make this an affordable premium game, rather than F2P.
Millions of mobilegames are out there battling for engagement, yet only a few titles manage to fight their way to the top. Royal Match, Phase 10, Clockmaker, Project Makeover, and other mobilegames have taken inspiration from Monopoly GO! Their secret to success? Mastering the art of LiveOps.
Even as creatives in other entertainment industries continue to fight to make fair wages, a new front has opened in gaming as developers figure out what to do about Unity’s new fee structure. Based on the number of users installing a game, the platform will trigger a fee depending on specific revenue and installation thresholds.
With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobilegame studios are acquiring new players (UA) and keeping those players in your game (player retention).
Olivier Madiba recalls playing games on warm sunny afternoons at his grandmother’s home with a spark in his eyes. It was during those moments, captivated by the epic boss fights and voice acting in Final Fantasy 7, that Madiba’s deep love for video games was ignited. These are some of his fondest childhood memories.
Although, in these types of games, whenever there is a new content update, there is also a revenue spike, which can be shown in the case of Tower of Fantasy. As an example, if you encounter other players in the game that are attempting to take down a boss, you can instantly jump in on the action.
Guest post by Alexander Devyaterikov , Producer at Belka Games In today's gaming world, it's not enough to just have a good game. We need to release regular updates: more content, more events, faster, and higher quality. Reusing content The next thing on our list is reusing and looping content.
In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of MobileGames Executives, published his yearly blog post. All in all, Ilkka’s yearly blog is an inspirational and quite sincere vision of the top brass of a major mobilegames company.
The fact that you can tell who you’re up against because of how they fight, not how they look or what their name is. “The indie game developer scene in Slovenia is growing, but is still relatively small. The exchanges, the free-flowing and expressive combat and how satisfying it feels to land a hit.
Breaking into the top of the genre requires often massive development investments, an unrivaled content pipeline, and superb live operations - and often an appealing IP. All of the above require serious investments, which increases the risk of building an RPG game for a studio. FightingGames.
Browser-based games in Korea and Germany were demonstrating an alternative way to make money: by giving your game away for free, tying players to a persistent account and charging for progress, cosmetics or virtual currencies. Which means that there is a third transformational event in my career.
We dive into decline of hypercasual games and hybridcasual, an attempt by mobilegame developers to adapt to the new normal in the industry. The space is now awash with a variety of publishers, including the aforementioned SayGames, Kwalee and Homa, as well as Rollic (also acquired by Zynga), Popcore and Good Job Games.
Still, they all provide a similar service: they produce graphics and animation for games, web applications, and other digital content. 2D and 3D are the two main types of game art studios because each has its specialties and challenges. What do Game Art Studios do? Casual Mobile Art. 3D environment.
While it’s fun and entertaining to follow Epic’s crusade on Apple, I think it’s equally important to discuss how these court battles impact tens of thousands of game developers around the World. Consider it an appetizer to the content. We’ve just finished the first round of this fight, with many more to come.
Ever since it joined Kabam’s mobilegaming lineup, Marvel: Contest Of Champions has provided a mix of good and bad for its legions of players. Some players have reported that their game is crashing when they attempt to access certain features or events. That should solve most crashing problems.
Recently Apple decided to delay the privacy requirements of iOS 14 until ‘early next year ’ presumably after the mobilegame industry uproar became too much. There aren’t many trillion dollar companies eager to fight for user privacy, after all. Mobilegames is soundly not a growth industry anymore.
Lloyd has been on the executive team of three-game companies (Merscom, Playdom and Spooky Cool Labs) and part of exits worth over $800 million. content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. Finally, subscriptions offset risk in developing and launching new content.
There was also this no-name developer Supercell that launched their first mobilegames just few miles away back in 2012. What makes this game so successful? The game’s core-game provides the biggest chunk of challenge. Heroes: the way E&P scales content. An unprecedented success from a no-name developer.
GoPractice is a tool I would have loved to have at the beginning of my product management career and it’s a tool that I love having now, a decade into making and operating free-to-play games. GoPractice is also highly recommended by some of the top mobilegames companies, which is how I originally got connected with Oleg.
Expect more acquisitions, new game releases and revenue diversification efforts (also outside mobilegames) from Playtika, as it prepares to bulk up before an imminent 2020 IPO. Also, a Revenue by Strategic Segment graph showcasing a 41% contribution to overall revenues through their mobilegaming portfolio (“Digital”).
Most mobilegaming companies bet on incremental innovation as their gateway to success. They make marginal improvements to an existing game, hoping to convince enough players to switch to their game. This game packs some of the best balanced, nerve- wracking, strategic gameplay on a mobile device.
Both of the authors are true fans of Command & Conquer franchise and both of the authors understand all to well how hard it is to ship a hit mobilegame. content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. The game requires significant planning ahead.
content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. #1 1 How to make an analytic global launch decision So, you have soft launched your game. All of our readers will get 10% by following this link or mentioning “DoF” as a reference.
Publicity for a mobilegame is out of the question, it's too expensive. You can get a publisher, but most mobile publishers are scammers. If they tell you they will gladly publish your game, don't believe them! As an example, if your game has 30 levels (missions, scenes, locations, etc), you make 2 or 3 of them.
This one is written by Om Tandon (Director of User Experience, DIGIT Game Studios) and Abhimanyu Kumar (MobileGames Consultant). content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. To make sure you don’t miss on all of the ?content
However, based on the estimates of various gaming websites and reviewers, the main story of Far Cry 6 is expected to take around 20-25 hours to complete if you focus solely on the story missions and do not spend much time on side content. Also, keep in mind that you can find the game on the Steam and Epic Gamesgaming platforms.
This might have some very light spoilers, but… honestly, one of my main criticisms is that there isn’t much to spoil in this game, at least not in the 27 or so hours that I played. I mean, you spend a LOT of time fighting in this game. It’s a horrible items system and it drags everything down.
Due to that fact, the impact of live operations and adding new content for old users in such games is a much bigger lever than new user acquisition. Games with frontloaded monetization have a limited monetization potential due to low long-term retention. A great example would be 4X games or an auto-battler.
Post-COVID investment flows in Social and mobilegaming emerged as one of the best performing sectors during coronavirus, and the ensuing influx of investment will likely impact companies large and small. Event- and content-specific currencies is a trend we’re across all the genres. billion IPO.
Here are the three things you need to know about ironSource: #1: They’re developing the most robust, data-driven growth engine for mobilegames. #2: The State of Arcade Games While the Arcade genre only accounts for 7.5% In fact, Arcade games alone make up for ~45% of 2019’s total download volume across all mobilegaming genres.
Jam City hold it stable with the power of a large catalog as the new games fail to scale. King lost third of downloads but woke up towards the end of the year to fight back for downloads. Peak has been active with its stealth technology venture, which is clearly outside the focus area of highly competitive puzzle games.
content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. But with an increasing number of hypercasual gamesfighting for the same audience with often very similar visuals, gameplay goals and marketing tactics, IPMs are bound to suffer and therefore indicating market saturation.
Unity is considered the best solution for mobilegame development. Unity is the best option for indie developers and mobilegame projects. Armed with a bazillion weapons, players can fight in a 4-player co-op on a relentless quest for revenge and redemption across the undiscovered and unpredictable living planet.
An essential data platform for all mobilegaming studios. This is because we don’t want to reduce the actionability of the data with games that succeed massively in what can be described as closed domestic markets. A true masterpiece of an ad rivaling launch trailers from AAA games. Access all previous predictions here.
It’s gonna be the work, the creative work of millions of people who can each add their own elements to it through content creation and programing and design. And companies will be able to form to create content that builds out this world. I think ROBLOX has the best extant economy, or the most robust extant economy of all the games.
More importantly, it showed audiences worldwide that this 1400-year-old board game can be glamorous, resulting in over 3.2 million people signing up to the browser-turned-mobilegame Chess.com and a 603% leap in chess book sales in the US; it now even has an exclusive game on Netflix.
Niantic’s AR-based mobilegame took the world by storm and broke numerous world records , including the most revenue grossed by a mobilegame in its first month ($206.5m). Our 2023 Midcore Gaming Apps report includes information on the latest trends and revenue-boosting opportunities across midcore mobilegames.
State of the MobileGames Market The Western mobilegames market , which we broadly analyze by removing the Chinese, Taiwanese, Japanese and Korean markets from the numbers, saw overall installs climb by 14% to 47.5B A game that really fell during 2022 losing nearly half of its revenues in the process.
Cookie Run is has some imporessive traction in the Western markets, which may potentially turn this game into a proper worldwide hit. The card-battling RPG genre was one of the first in mobilegames that enjoyed success at scale and popularity around the world.
Guest post by Kenneth Landen , Director of Product at Hit Factor Executive Summary In the ever-evolving landscape of mobilegaming, Supercell's Brawl Stars has undergone a remarkable resurgence, transforming challenges into triumphs. The Brawl pass is also a key component to quest content depth and goal setting in the game.
Written by Ethan Levy , who is always looking for worthy, free-to-play mobilegames for the N3TWORK Scale Platform. Ask him about a free, $10,000 UA test for your game. Most of the publishing deals fall flat when the published game succeeds (assuming the game is F2P). Why pay $17.99? Revenue Play?
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